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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
i think if you turn them invisable it wont be so bad. if they are parented to an object i believe you can open your heirarchy and alt + click on the parent to turn them all off at once.
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Ockham has recently made a python script to delete all children of a parent. so if they're parented they could be deleted in one go. And parenting is fairly quickly done in the hierachy editor if they aren't :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
The only times you need to keep out-of-scene objects is if they will affect the image. Examples are Objects off-screen which cast shadows which you want (menacing monster approaching..), or possibly reflected objects. (there may be other reasons, but I can't think of one at the moment). Other than that, yup. Delete them. They're taking up valuable memory (and you KNOW how Poser loves memory...). Cheers, Diolma
I'm not sure if poser's rendering engine will cull all objects not in the camer viewport. As diolma states there are situations in which an object could be off camera but its shadow casts into the scene. There are camera settings that will effect visual distance both near and far from camera. Those items are not rendered (or clipped) if out of range. Your best bet is to hide things not seen if you don't care about their shadow interation with the scene. That WILL speed up your renders and also help gaurentee the render actually will not bomb out cause of too many items. I have a python hide/show actor script that lists all actors in the scene then lets you check off which will be visible. Faster than ctrl-h on everything. Its in the freestuff section.
"or possibly reflected objects." no, you can delete these too, reflecting objects don't actually cast light back into the scene. Once you have deleted the objects you don't want in the render, save it as a PZ3. Exit Poser and start Poser again, and load the scene, that way you clear the memory of all the texture maps that have been loaded, but are no longer needed because their objects have been deleted.
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There is an insane number of books in the Victorian Library if you load all shelves. The idea would be to fill only the shelves you need (that's why there is a book stack ready for each shelves, you just add those you want to see).
I would suggest setting up your scene without the books, then add thoses needed (shelves are numbered clockwise from left to right so you can select the right props from the library).
Hiding the books could help but won't free the memory they use .
< "or possibly reflected objects." no, you can delete these too, reflecting objects don't actually cast light back into the scene.> Actually I was referring to objects that are off scene but can be seen as a reflection (in a window or a mirror). A couple of years ago I did a scene of a couple in a cafe. There was a cupid, reflected in the windows, but not visible in the scene itself. (It was for a Valentine...) The cupid could not, obviously, be deleted.... Cheers, Diolma
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Bonehead question of the day: Do objects in a scene that are not visible in the render affect rendering speed? I.e., if I delete all the props in a pre-made scene that aren't seen in the render, will it be faster? (I have the EV Victorian Library in mind, with all those books I added that are out of sight behind the camera.) Fetter