Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)
Attached Link: http://interneteye3d.com/Tutorials/prev/dpposertut/default.asp
She does use it :o).....I have a tutorial that may help Karaneli http://interneteye3d.com/Tutorials/prev/dpposertut/default.asp Steveive been thinking about getting it with text weopons but it seems like you can acjieve the same results with photoshop and time i dont own it and only triec the 30 day demo so i cant really say the price is the biggest thing scaring me away at the moment alot of those type paint programs ar supposed to be coming out at half the price would you post some pics so i can see ?
In your opinion Catherine do you thik the painting capabilities are that muc vetter than photo shop i tried the projection painting and it was very sloppy if you go to my gallery (TRAVISB) i did my tribal character all in photoshop pics-primitive silence ---princesses man ---tell me what you think please
They all are looks very nice but if you want to use another textures like the above you will never get the effect with photoshop , yes you can do it but it will cost you to much time. If I working with realistic textures with basis of a photos the painting projection made the work faster with great effect. :-)
If rotating the arm and projection paint again, there will be a overlapping seam, particularly like this one as the texture are in rectangular shape, I think DP3D with TW is suitable for fractal type, or skin type as these textures have no visible seam when painting in overlapping area after rorate to next angle. it is all about UVMap, TW is cool to create good UVMap, but I still like to use UVMapper by Steve before importing into DP3D.
wow, ive never gotten so many replies to a posting before! thanks, evrybody, but i have one more question, is it better to projection paint directly onto the model, and generate a new map, or should i just load the texture template and paint over it like i would in photoshop or any other painting program (but save the color map and the bump map seperatly)?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Do any of you use deep paint 3d to create your textures for poser? if yes, how do you output your texture maps and bump maps separately? thanx p.s. by a show of hands how many people own deep paint 3d? i wonder if there are enough users do justify a deep paint 3d forum?