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Subject: 3ds max not the same as 3ds


bandolin ( ) posted Wed, 26 October 2005 at 1:21 PM · edited Wed, 14 August 2024 at 4:33 PM

Many of the free models on Turbosquid are in .max format. Which doesn't seem to be the same as .3ds format. I can't get Bryce or Wings to open this file type :-(


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tjohn ( ) posted Wed, 26 October 2005 at 1:36 PM

Yep. I feel your pain. Like it would kill them to save to 3ds. format when offering a freebie. :^)

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sackrat ( ) posted Wed, 26 October 2005 at 1:50 PM

I have an older version of Max(4.2) if you want, I could try to open whatever mods you have and convert them for you. Lemme' know. Hope I'm not violating the TOS here,...........if I am please disregard.

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bandolin ( ) posted Wed, 26 October 2005 at 2:00 PM

@ sackrat IMing you now.


<strong>bandolin</strong><br />
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Rochr ( ) posted Wed, 26 October 2005 at 2:33 PM

Bandolin, .max are scene files and 3ds is model format. Thats why you cant open them.

Rudolf Herczog
Digital Artist
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bandolin ( ) posted Wed, 26 October 2005 at 2:51 PM

Gotcha. So, why do they save them as scene files when they have them as free downloads in the models section? That's what I'd like to know. In others words if you don't have Max, you can't use them.


<strong>bandolin</strong><br />
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sackrat ( ) posted Wed, 26 October 2005 at 3:19 PM

@bandolin,..........check your mail.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


bandolin ( ) posted Wed, 26 October 2005 at 3:32 PM

Awesome sackrat. Thanks alot. Works like a charm.


<strong>bandolin</strong><br />
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pakled ( ) posted Wed, 26 October 2005 at 4:10 PM

probably they think that everyone has Max..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Gog ( ) posted Wed, 26 October 2005 at 4:10 PM

Hi Bandolin one of the issues is that 3ds is also a very old format and has a poly limit of 64k polys per mesh, it's remarkably easy to hit that and if you do it means either breaking up the model into pieces (possibly requiring some re-mapping of textures), resetting the xforms and saving to 3ds, or being lazy and just saving to Max. Max will also carry overe camera and light set ups if the originator wants to, 3ds will only carry the model details.

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Rochr ( ) posted Wed, 26 October 2005 at 4:18 PM

I think some people post scene files, because the files are ususally a lot smaller in size than an exported model. For example, i have a cinema file that is 2.6 mb as scene file, and the exported model is 390 megs.

Rudolf Herczog
Digital Artist
www.rochr.com


pakled ( ) posted Wed, 26 October 2005 at 4:20 PM

390...megs..dang...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


UVDan ( ) posted Wed, 26 October 2005 at 6:13 PM
Forum Moderator

I have a real problem with converted max files in Bryce. They seem to explode apart.

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AgentSmith ( ) posted Wed, 26 October 2005 at 7:47 PM

Yup, exploded. Some others (and I myself) have had some luck with taking the converted max file, and converting it again, into some other format. (I had a 3DSMax using friend take the max to .3ds for me, and I would take it into Crossrods and export it out as a .dxf or .cob, and then into Bryce) AS

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wheatpenny ( ) posted Wed, 26 October 2005 at 9:24 PM
Site Admin

One thing I always suggest is to download the free Max 8 demo. It's fully functional for a month and during that time you can download and spend the next month converting as many max models as you can find.




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Gog ( ) posted Thu, 27 October 2005 at 4:38 AM

The explosion thing is a lazy modeller item, all they need to do is reset the xForms before exporting and voila no explosion.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


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