Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
Attached Link: http://www.astrofilms.net
http://www.astrofilms.net Markus Rothkranz is his name he uses Carrara for professional video work.WOW! Now that's what I'm talking about! That looks like a great animation. I wonder how he did the fire and smoke spouts?? I'm glad Poser figures can be animated from within Carrrara 5, because I hated trying to animate figures in Poser itself. The movement was always so hard to get right, and working in the animation palette was a burden. It takes up all the view, so you could never see what you were doing. I wonder how long something like this video clip would take to render? Amazing stuff.
Aside from Rust Boy this is the most impressive animation I have seen done in Carrara. Eovia should license this guys animation. It should help them sell a bunch of copies of Carrara 5 for sure. Also I am glad that QuickTime is becoming more widely accepted format. Me being on a Mac and all. I guess those iPods are having their way with the adoption of QuickTime on Windows.
Message edited on: 11/10/2005 17:51
QuickTime is becoming more widely accepted format, only on macs.
for
some free stuff i made
and
for almost daily fotos
Attached Link: atomiccity.tv
Great stuff on the rest of the site (and his personal site and the Atomic City tv show site too), I guess there is also a lot of use of Carrara? (And on Mac nothing beats the visual quality of Quicktime.)A lot of that stuff is excellent. I really enjoyed the page about his Matte painting abilities also. Hard to believe anyone could paint something so beautiful in 45 minutes. That is the difference between me and a real artist I guess. One thing I did notice on the footage. There are several spots that dont match up quality wise to the rest of the effects. The particle work definitely could use some work. The Battle footage in particuliar. Of course I hope no one reads that and thinks I am a snob or something. But the difference between the quality of the latest clip and that clip is very apparent. The particles dont blend very well with the footage. Perhaps that is earlier work that has yet to be polished, because the rest of it is stunning!! I repeat, the rest of it is excellent. Thanks for the link Ringo.
Hi, Dbigers. You are correct some of this stuff is his early work. Lots of the Atomic stuff is done in Carrara. He had the show running over at vegas at one of the cable channels. He is sending me a DVD with lots of new stuff that is not on the websites. He started with Infini-D than move to Carrara sense version 1. He as Newteks video toaster with LW and Cinema4D but he always goes back to Carrara to do most of his video work. Now he really enjoys Carrara5Pro I'm sure he will put lots of use of the Matchmoving and After Effects support.
ysvry:
28,000,000 iPods sold, the majority of them to Windows users. To use your iPod you need iTunes, to use iTunes you need QuickTime. You can draw your own conclusions.
Ringo:
Thats some pretty realistic water you have their. The detail on the ships is impressive also. Very cool work. I would love to see the animation if you have a link to it.
I agree that Rustboy is an impressive piece of work. Its creator, Brian Taylor uses Infini-D for all of his 3D work. Carrara 1.0 was only used to model Rustboy's head even though Eovia's advertising might make you think different. Some of you old school guys like me may remember when Metacreations folded parts of the now defunct Infini-D into Ray Dream and made Carrara.
Before Fractal Design there was Ray Dream the company. They produced Ray Dream Designer (which had no animation capabilities) which later became Ray Dream Studio (which did). They also produced Add Depth, a 3d vector program sorta like Adobe Dimensions. They were based in Carpenteria, California. I believe Ray Dream kept going until Ray Dream Studio 3 and Fractal Design took over. Fractal Design later became MetaCreations and eventually sold off all their graphics programs. Painter went to Corel, Bryce went to Corel and then to Daz, Canoma got sold to Adobe and Carrara floated around for about a year until Eovia formed and took it over. Thus ends today's history lesson, we now return you to your previously viewed posting, already in progress.
Just looking at the screen capture, it looks like the wake/water break effect is an animation on a small grid surrounding each ship - a little rotoscoping to be precise. It probably has Cast Shadows turned off and is set like .01 above the water plane. I've done some similar tricks in client projects with C5s new displcacement mapping - animations can drive the displacement. Animations within animations - kind of gets the imagination going, doesn't it?
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Attached Link: http://www.astrofilms.net/girl_w_guns.html
The render quality of Carrara and a Poser figure. Professional quality rendering for video. http://www.astrofilms.net/girl_w_guns.html