Wed, Nov 27, 4:35 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Poser 5 dynamic hair is a mesh?


eudoxus ( ) posted Sun, 13 November 2005 at 11:46 PM · edited Wed, 27 November 2024 at 4:34 AM

I thought it was some sort of render effect, but it seems it can be exported. Doesn't look the same, of course, but it's still some polys in a general shape. So, can I take that mesh, alter it, UV map it, texture it, and call it my own?


eudoxus ( ) posted Mon, 14 November 2005 at 12:04 AM

file_304336.jpg

Oh yeah, and the screenshot of a P5 dynamic hair export in LW 8, for the hell of it.


kuroyume0161 ( ) posted Mon, 14 November 2005 at 12:44 AM

Poser exports the 'Spline-based' dynamic hair as a polygonal representation. Dynamic hair in Poser isn't polygonal (at least in the way it exports). Any hair polygons in Poser are generated for the Document window and renderer. If you import the mesh back into Poser, you won't get back your dynamic hair. You'll just have that polygonal mesh!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


eudoxus ( ) posted Mon, 14 November 2005 at 12:54 AM

Yeah, the polygonal mesh, right. That's what I want, actually, but not in Poser, and not dynamic. I want to seriously increase the polygon count, UV it, texture it, transmap it and use it in LW, not in Poser. Is it legal to do so, or is that against some "derivitive works" clause?


xantor ( ) posted Mon, 14 November 2005 at 12:58 AM · edited Mon, 14 November 2005 at 12:58 AM

It should be legal as long as you don`t start off using dynamic hair that someone else made.

Message edited on: 11/14/2005 00:58


kuroyume0161 ( ) posted Mon, 14 November 2005 at 1:01 AM

xantor, I don't think he wants to sell it or anything, just use it LW. That should be okay as long any end results of use are renders and not, say, a 3d model for sale (or giveaway if using someone elses' dynamic hair). :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


eudoxus ( ) posted Mon, 14 November 2005 at 1:03 AM

Thanks, that's what I was wondering. No, this is something I made, admittedly rather quickly, as a test. I suddenly got curious as to whether it could be exported and imported into LW. I'm looking at it like this: If what kuroyume0161 says is true, about it being a spline and not a mesh, then that makes it fair game...like if I used a LW primitive to build a whole new model off of. Using this particular feature of Poser as a modeling program.


eudoxus ( ) posted Mon, 14 November 2005 at 1:06 AM

You replied too quickly, kuroyume0161. ;) Not necessarily something "for sale", but I want to know if this falls under the catgory of "redistributable"


kuroyume0161 ( ) posted Mon, 14 November 2005 at 1:40 AM

As xantor mentions, it depends on the source. If you created the hair in Poser yourself instead of just exporting an existing dynamic hair, you should have no issues redistributing. If it comes down to it, you can always 'duplicate' the existing dynamic hair yourself, keeping something unique about it to allow for a distinguishing factor that would avoid any legalities. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.