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Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Most Poser Figures are made in several separate segments (groups) in order to define the "Bones" for Poser's odd ball rigging system. Often the vertices don't line up along the seams of the groups to allow you to fuse the parts back into a single mesh that you could rig with Blender. Even if you could get the figure into a single mesh the polygon count would probably be so high it make the model almost unusable.
Actually, I don't care about rigging in Blender. I'm not animating anything there, just doing still images. So, once I get the pose right in Poser, I want to import into Blender for the rest of the scene modelling and the rendering. The only thing missing at this point is the textures, once I import into Blender.
fls13: I tried that script, too. I remember that it worked better than the default script, but still didn't work. I'm not sure if I used version 228, though. I might give it another try. larryma: Will that technique bring the textures along with it? Like I said, I'm getting the geometry from Poser just fine, but the model loses all its textures. Thanks for your suggestions, everybody! I'm sure I'll figure it out, eventually. Perhaps it's time for me to learn Python, and see if I can figure out my own dang script.
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I tried posting this question on elysiun.com, to a resounding silence. Of course, Poser isn't exactly popular to the serious Blender-heads. But, MakeHuman just isn't up to par with Poser.
What do I need to do to import a Poser figure into Blender? Getting the geometry in is simple -- export from Poser as an OBJ, and you're good to go. But the textures don't come through at all. I think that Blender does read the MTL file, but none of the textures get connected to the geometry. If I have to do that manually for any figure I want to use in Blender, that's just too annoying.
Can anyone here help?