Mon, Nov 25, 2:07 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Camera lenses part 2 WIP


marcfx ( ) posted Thu, 24 November 2005 at 4:51 PM · edited Fri, 22 November 2024 at 12:23 AM

file_307491.jpg

Let me try again!! I might get the right image in the right place in a minute!! After trying to add words to objects i wonder if i could grab your advise on how better this image (linked) could be. Grasshopper needs help! Cheers my friends. Marc ================================================ draculaz: i think it's a very good POV and an excellent idea, i'd just seriously increase the quality of the jpeg and the table mat. also maybe lose the clouds in the sky. ===================================================== marcfx: I was trying to find a semi-nice texture to enhance the lenses on it, I had tried stone, wood, metal. Also, with no clouds or other objects in the sky the reflection in the glass seem to be a bit drab. I have tried many views to get something in the glass but to keep the POV to the lenses. I certainly agree with your words on the JPeg....it looks terrible when uploaded.....looked OK in the Bryce screen! ========================================================= Re: Camera Lenses WIP by danamo on 11/24/05 16:38 Very nice work indeed Marc! I like the POV, and think the clouds are fine and they help to make the lenses look more 3D. Maybe if you used a terrain for the base and applied a material with a matching "bump" map to use as the heightmap? I know it works best with a picture file that matches the rez of your terrain, such as 512x, 1024x etc. It would add a subtle realism IMO. =================================================


Smile, your dead a long time :)


marcfx ( ) posted Thu, 24 November 2005 at 4:55 PM

Thankyou both. @Danamo I'm just glad this isnt a finished image. The more i look into it, the more i see wrong.....Its always nice to have other views just incase its just my eyes! Appreciate the advise and will try other images. Thankyou. Marc


Smile, your dead a long time :)


MoonGoat ( ) posted Thu, 24 November 2005 at 10:20 PM

For starters, put a new image texture on the ground.


UVDan ( ) posted Fri, 25 November 2005 at 2:01 AM
Forum Moderator

Cool looking filters, but it appears the retaining ring has worked loose on the number 2 blue filter.

Free men do not ask permission to bear arms!!


marcfx ( ) posted Fri, 25 November 2005 at 8:33 AM

@MoonGoat Yep, Drac mentioned that too.......already being done.......thankyou @UVDav I had looked at this really closely in Bryce and the only thing that i could find was the reflection that made it look like it wasnt jioned together properly.......'trick of the light' my wife says.....but, it doesnt look right and i will learn from this not to place a certain light there next time!.......... Thankyou guys.....learning a lot again. Marc :)


Smile, your dead a long time :)


CrazyDawg ( ) posted Fri, 25 November 2005 at 8:23 PM

marc you may not want to add this but it might give the eye something else to look at. You notice all your are the same only glass colour is different. Add a larger lens or camera in there say just to the back and off to the left of the image so you get the reflection in that top left hand lens. Its nice work but it looks boring like that, sorry mate that was the best/nicest way i could say it :)

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



marcfx ( ) posted Sat, 26 November 2005 at 10:16 AM

I totally agree with you CD, I am trying to build that camera right now........might even try a 300mm lens too. I appreciate the honesty and thats the only way i can learn. Thanks again. Marc :)


Smile, your dead a long time :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.