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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Is this a better Daisy Mae than my other one?


beos53 ( ) posted Thu, 01 December 2005 at 12:58 PM · edited Sun, 12 January 2025 at 3:57 AM

file_309044.jpg

On this one I used Aiko instead of Terai Yuki. I made the correct texture for the dress. Question: I took the ISOP Maid Dress into UVMapper and just saved the template as is. After I put a texture on the template and applied it to the dress in Poser the Black dots on the dress stretched out twice as long as they were wide (no longer a circle). I opened the dress again in UVMapper and used the planer and then saved the template and the dress as a new obj. Textured the template etc. This time the dress came out ok. My question is why would the Black dots stretch on the original Template?

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


CODY ( ) posted Thu, 01 December 2005 at 1:49 PM

Sweet!


Redfern ( ) posted Thu, 01 December 2005 at 1:50 PM

Ah! Much more recognizable! Depending upon what morph set you have for Aiko, I'd tweak the lips (if possible) to make them fuller. Otherwise, perfect! Cartoonist Al Capp drew some fabulous pin-up styled females. If I'm not mistaken, I believe Frank Frazetta understudied on Lil' Abner. Sincerely, Bill

Tempt the Hand of Fate and it'll give you the "finger"!


Ardiva ( ) posted Thu, 01 December 2005 at 1:50 PM

Yes, I like this better. :)



Miss Nancy ( ) posted Thu, 01 December 2005 at 2:07 PM

Much better, although I daresay her dolletage should be smoother, more natural, less silicone-ish. as to the dot stretching, if one uses an uniform set of dots, evenly spaced, on one's texture template, that's the result of the stretching of selected breast (lcollar, rcollar) polygons during morphing. in the unmorphed version the dots would all be similar in size. however, if they merely became flattened horizontally, this might imply that either the template was abnormally widened horizontally, the "u" co-ordinate was wrong somehow, or that the map was tiled twice in the u-direction but only once in the v-direction.



beos53 ( ) posted Thu, 01 December 2005 at 2:57 PM

file_309045.jpg

Both of these dresses are unmorphed Side A is using the Template that UVmapper came up with (i guess that is the way ISOP originally mapped it) Side B is using a Planer map and haveing to use the new obj. file from UVMapper Side A the dots really stretch, it even shows up in the material room Is this something I am doing wrong with UVMapper or the way the dress was originally mapped. I would like to make other textures for this dress and put them in freestuff, but if I can't use the original obj file ???

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Miss Nancy ( ) posted Thu, 01 December 2005 at 3:55 PM

Personally I prefer side B, but you are missing those three bands on the right of side A. if you don't wish to redistribute a modified/encoded file with new UVs, which is what they usually do, I can understand, as it's not necessary. instead, you can double the height of your texture map and then apply the dots as perfect circles, with the knowledge that the actual width and height of the map are immaterial, as the UV co-ordinates are only relative to the zero position in one corner of the template.



lmckenzie ( ) posted Thu, 01 December 2005 at 9:13 PM

Attached Link: http://www.atelier-rc.com/Atelier.RC/b-dayCalendar/09.28-Capp-AbnerDaisyStrip.jpg

Much better! I agree about making the lips fuller and perhaps a bit wider. Also maybe the chin could be just a bit more square? I see different variations on the blouse colors, but yellow with black polkadots seems to square best with my memory of the Sunday strips. Great work. I still want Moonbeam though :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


fetter ( ) posted Fri, 02 December 2005 at 1:43 PM

Now let's have Moonbeam McSwine and Apassionata von Climax! Capp was very big on long-legged, big-busted babes.


fls13 ( ) posted Fri, 02 December 2005 at 2:08 PM

I'm a big believer in mapping tops/shirts etc. cylindrically rather than on the planar. Separate the sleeves, by groups is easiest, map them, then do the same on the part of the garment that covers the torso.


Gareee ( ) posted Fri, 02 December 2005 at 5:11 PM

Yep, Frazetta worked with Al Capp, and actually drew the strip for a number of years. As to your figure, yes, she looks better, but she has fuller and shorter legs... (and she's much shorter then a house! LOL!) She looks GREAT though! The lil abner stuff was on my poser wishlist a year ago!

Way too many people take way too many things way too seriously.


beos53 ( ) posted Fri, 02 December 2005 at 5:59 PM

I found the problem with the stretching of the dress texture. Quote form Miss Nancy "or that the map was tiled twice in the u-direction but only once in the v-direction". That got me to thinking. When I checked I had saved the original map as 1024x488 (I don't know why I did that). I resaved the original map at 1024x1024 and it came out perfect.

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


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