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Subject: Galvanised Metal


FranOnTheEdge ( ) posted Sun, 04 December 2005 at 6:44 AM ยท edited Sat, 08 February 2025 at 2:49 PM

file_309321.jpg

I'm rather pleased with this, made it yesterday. I used it set at about a frequency of 11% on my corridor's wall panels, used both a grey version and this blue one.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Sun, 04 December 2005 at 6:53 AM

file_309322.jpg

Here's the metal texture on the corridor section, blue - right, grey - left. Turned out rather nice, I feel.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


draculaz ( ) posted Sun, 04 December 2005 at 7:08 AM

yeah, pretty good, although parametric would suit those walls just as fine. personally i wouldn't color it, i'd just choose the second diffusion slider and have the first one a dull grey color :) this way it seems a bit too repetative. all the same, great work :) drac


FranOnTheEdge ( ) posted Sun, 04 December 2005 at 11:47 AM

file_309323.jpg

Ah, yes it's repetative here, but the corridor isn't finished yet, I intend to have various gubbins on the walls, controls etc... I probably will dull the walls up more though like you said. Or maybe bring up the brushed layer more in Photoshop. I dunno.... here's a pic of it on the corridor sections with more sections and doors etc... does it look better like that? I'll go play with the metal and see what happens, maybe post the result somewhere later...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


pakled ( ) posted Sun, 04 December 2005 at 11:54 AM

wish I could do this..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


TheBryster ( ) posted Sun, 04 December 2005 at 2:33 PM

Jeez! Fran! Leave it alone. It's excellent!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


LostinSpaceman ( ) posted Sun, 04 December 2005 at 5:13 PM

I'd scale it down in size a bit for those walls.


FranOnTheEdge ( ) posted Sun, 04 December 2005 at 7:06 PM

pakled, Bryster, Hey! nice of you to say so. And thanks. But I think Drac could be right. Just now, there is only one box on the wall, but I'm going to have more on the walls once I've made them in Wings and that plus the 'busy-ness' of the metal texture might make the corridor too full to appreciate the scene... But I make no decision now, I'll see what it looks like when I've done more greebles and get them on the walls. Mizrael, You mean make the texture blobs smaller? I could try 22 instead of 11... I'll see. Thanks.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


CrazyDawg ( ) posted Sun, 04 December 2005 at 7:30 PM

Fran from one that lives in a country that uses galvanised metal on a lot of things ranging from shed walls,roofs,doors,patios and water tanks. I can only suggest a couple of small things with your texture, firstly raise the bump up a tad(bout 5-10%) to give it that rough galvanised look and lower the reflection on it, you wont see much reflection on any galvanised metal. grab some and polish it and you'll see what i mean :) Just my doggy kibble worth

I have opinions of my own -- strong opinions -- but I don't always agree with them.


ย 



FranOnTheEdge ( ) posted Sun, 04 December 2005 at 8:29 PM

Yeah, I know the reflections are too much. I too have worked with galvanised metal... well guarded it anyway. But I didn't see that until the render was done and I only posted this to show the textures... in position so to speak. Mind you my galvanised were little round discs or small casings. About the bump, I'm using the same pic but with more contrast etc, but only at about 3.3 or something. Up to 10? or up ten more from 3 to 13? I'll give it a try anyway. If you look at the top left of the pic there are some very distracting reflections - but I was hoping no one would notice until I'd got them fixed... This render both started and completed while the longy was still struggling along... weird.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


LostinSpaceman ( ) posted Sun, 04 December 2005 at 11:25 PM

No the blobs look fine. I'm sayin' make the image tiling smaller. You are tiling that JPG right? Just scale it down a bit. The blobs with the frequency looks great. It's just that they need to be scalled down on that particular wall object.


ysvry ( ) posted Mon, 05 December 2005 at 5:50 AM

looking good fran, the lighting in that second one is spot on.

for some free stuff i made
and for almost daily fotos


FranOnTheEdge ( ) posted Mon, 05 December 2005 at 9:06 AM

file_309324.jpg

I've scaled the frequency of the TILES in Bryce - which is I _think_ what you mean - so that there are more tiles on each object? I'm not sure I like it. Set at 22% instead of 11%. Makes the nearest metal sheets look better but the further ones now look patterned. I also changed the reflectivity of the metal down to 8 or something. Plus I'm using the galvanised metal with the slight blue cast. Oh and I increased the bump to 13 point something.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Mon, 05 December 2005 at 9:46 AM

file_309325.jpg

Okay, here's the same settings on the galvanised metal - except the frequency of the tiles is now set to 6%. - better or worse? Which direction do I go in? More tiles? (higher frequency) or less tiles? (lower frequency) Lower than this image? or higher than the previous one? anything else?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


pakled ( ) posted Mon, 05 December 2005 at 11:41 AM

is der a reason you can't haf patterns. Vallpaper you never heard of, nu?..;) Looks fine by me, shoot the engineers and begin production..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


FranOnTheEdge ( ) posted Mon, 05 December 2005 at 4:45 PM

ROFL @pakled. You know - all this is your fault. You started it all!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


pakled ( ) posted Tue, 06 December 2005 at 8:54 AM

I'm a bad influence; I see that now..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


LostinSpaceman ( ) posted Tue, 06 December 2005 at 2:25 PM

I see what you mean about the tiling effect. If anyone knows a way of decreasing the tile size without getting that effect, I'd certainly love to hear it! Maybe just decrease it in smaller increments than 50% from 22% to 11% is a huge jump. Try a 10% decrease.


dadt ( ) posted Tue, 06 December 2005 at 3:38 PM

Fran--I prefer your original settings but prefer the grey version. Perhaps some playing about with "metallicity" setting might improve it?


FranOnTheEdge ( ) posted Tue, 06 December 2005 at 5:00 PM

pakled, Lol! That you are! Mizrael, " I see what you mean about the tiling effect. If anyone knows a way of decreasing the tile size without getting that effect, I'd certainly love to hear it!" Well... there is one way. You just make another texture, either in a bigger sized canvas or using smaller blobs. I'll think about it... "Maybe just decrease it in smaller increments than 50% from 22% to 11% is a huge jump. Try a 10% decrease." Maybe that would work. dadt, " Fran--I prefer your original settings but prefer the grey version. Perhaps some playing about with "metallicity" setting might improve it?" Sure you could do that, the grey isn't bad. And after all, this is sci-fi, it could be made of anything you can imagine.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Tue, 06 December 2005 at 5:06 PM

file_309326.jpg

Okay, now I've been playing with the bump a bit, shot it up to 77.9 on the small top panel and it's at 40.6 on the lower long panel... Trouble is - it's the scratch marks, the 'brushing' that's showing the bump, and shouldn't it be the blobs? Or at least _some_ of the blobs? What do you all think? Scratches or blobs?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


dadt ( ) posted Tue, 06 December 2005 at 5:16 PM

I think a seperste bump map to produce bumps,dents and scratches which are not related to the colour texture, probably with a bit of noise in the background.


FranOnTheEdge ( ) posted Tue, 06 December 2005 at 5:50 PM

How?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


dadt ( ) posted Tue, 06 December 2005 at 6:57 PM

file_309327.jpg

Difficult to explain but thinking about it you would have the same problems with tiling showing repeats.Ive been trying out making a procedural texture which does'nt have this problem.


FranOnTheEdge ( ) posted Tue, 06 December 2005 at 8:33 PM ยท edited Tue, 06 December 2005 at 8:36 PM

The thing is I don't really want to damage this texture too much - so dents and scratches, unless part of the metal's own texture, aren't really what I'm looking for.

I was more wanting to bring out the actual metal's OWN texture.

If I can manage that - THEN I'll look into damage afterwards... one step at a time eh?

So - don't you think the blobs should have bump? That's what I can't remember about galvanised metal - Not having any to hand right now.

Or is the brushed effect enough?

Message edited on: 12/06/2005 20:36

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


LostinSpaceman ( ) posted Wed, 07 December 2005 at 12:48 AM

If you have a basement you can maybe look at the metal boxes on any electrical outlets to see some galvanised metal? Older boxes most likely. Or Airconditioner vents in the basement too sometimes look like that.


TheBryster ( ) posted Wed, 07 December 2005 at 7:15 AM

You might have a galvanised water tank in your loft/roofspace.........

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


FranOnTheEdge ( ) posted Wed, 07 December 2005 at 11:57 AM

No basement - not common here in the UK, we do have a loft, but it's only big enough for mice to get into... Or extremely tiny workmen. Not to worry, I have to go into town tomorrow - if I remember I'll call in at Kent & Blaxhill's, they've probably got something....

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


LostinSpaceman ( ) posted Wed, 07 December 2005 at 6:46 PM

Sometimes they sell those old fashioned flower watering cans with the spouts made of it.


FranOnTheEdge ( ) posted Thu, 08 December 2005 at 2:14 PM

Kent & Blaxhill's didn't have any, trying Renzland's Forge tomorrow.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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