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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: How do you turn a other charater around without messing up its legs


lord_cylon ( ) posted Wed, 14 March 2001 at 4:05 AM ยท edited Fri, 24 January 2025 at 4:00 PM

How do you turn a other charater around without messing up its legs , like to make them face each other...


sama1 ( ) posted Wed, 14 March 2001 at 4:43 AM

I belive you can select 'body' for the figure and use the rotate dial. Sam


ookami ( ) posted Wed, 14 March 2001 at 6:57 AM

Sam is correct. Select the character you want to turn. Make sure you have BODY selected. Then rotate it with the ROTATE X,Y,Z dials until it is properly oriented, then move it to the proper location.


Huolong ( ) posted Wed, 14 March 2001 at 8:20 AM
  1. Figure/Use Inverse Kinetics: Uncheck the legs. 2. Select body as above OR 3. You can move a body around by it's hips if you uncheck the legs. 4. Sometimes, you can move an entire body with the editing tools if there isn't another body parked directly under them.

Gordon


Anthony Appleyard ( ) posted Wed, 14 March 2001 at 9:45 AM

If you know what you are doing, go into the CR2 file with a text editor and find these lines for each leg;s IK chain:-

        inkyChain     rightLeg  
                {
                on
                name Right Leg

and replace "leg" by "legg" (and replace the "on" by "off"). That will stop all that stupid automatically setting the legs IK-on, for that model. That annoying mechanism also IK-parents the feet to the character's BODY. That is why the feet stick to the ground when you move his hip but not when you move his BODY. His BODY is an invisible part which is parent to his root segment.


mikes ( ) posted Wed, 14 March 2001 at 10:26 AM

Also try the Symmetry controls to mirror or swap things left to right.


lord_cylon ( ) posted Wed, 14 March 2001 at 11:11 PM

Thankies people! you helped me alot :)! Cya


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