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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: Vertex modeller and Poser


StealthWorks ( ) posted Mon, 12 December 2005 at 5:50 PM · edited Tue, 04 February 2025 at 12:00 PM

I was thinking that it would be nice to be able to model clothes for poser figures in the vertex modeller room. However, in order to do this you need to be able to have the poser figure available to model around. So basically I want to be mdelling one object while another object is displayed at the same time. Is there any way to do this? To recap I want to be able to do the following: 1/import a poser geometry as a obj file for example 2/ go to the vertex room and begin to create a model around the obj file so that we can get the size and shape right Hope I've explained the question clearly enough.


MarkBremmer ( ) posted Mon, 12 December 2005 at 6:55 PM

You can do that but it's a little clunky. The usual way to do it is to import the figure, duplicate the figure, open the duplicate in the Vertex modeler and delete all the facets you don't want. (The facets you want to keep are the part's of the figure that the clothes will go around - these will become the interior of the garment) Now you can stay in the modeling room and use the preview window to see how your clothes are wrapping to the original figure that you imported. In the preview window you can rotate, zoom and move the camera, just like in the assembly room. The benefit of doing it this way is having less mesh to handle and get in the way in the vertex room. Clear as mud? Mark






ren_mem ( ) posted Tue, 13 December 2005 at 1:04 AM

This is a link from post below. Were were discussing similiar so see if this helps. It is supposedly not finished, but still alot there. http://www.renderosity.com/messages.ez?Form.ShowMessage=2093968

No need to think outside the box....
    Just make it invisible.


StealthWorks ( ) posted Tue, 13 December 2005 at 5:11 PM

Hey Thanks for the suggestion Mark and ren_mem will have a look at the link now. Just wish there was a more direct way to do this - seems to me it would be quite a useful thing to be able to do in the next version? cheers


MarkBremmer ( ) posted Tue, 13 December 2005 at 5:24 PM

Hi Stealth, Just to clarify, you can have figure mesh and your cloth mesh in the vertex room at the same time - it just becomes very easy to end up grabbing the figure mesh instead of the clothes. All you have to do to make that happen is, after importing the poser .obj, open the figure in the vertex modeling room and start adding geometry. Just make sure your figure mesh is named so you select and deselect it with a simple menu command. Sorry if you already know that, I just wanted to be clear! :) Mark






StealthWorks ( ) posted Tue, 13 December 2005 at 5:29 PM

Ah, Ok - i see what you mean now. basically you just treat the actual object you are modelling around as a template in the vertex room and then remove it when you have created the prop over it. Makes sense. Thanks!


MarkBremmer ( ) posted Tue, 13 December 2005 at 5:39 PM · edited Tue, 13 December 2005 at 5:39 PM

Exactly! :D

Message edited on: 12/13/2005 17:39






StealthWorks ( ) posted Tue, 13 December 2005 at 5:59 PM

Hi again I had a go at your sussestion but have a couple of issues On the V3 obj file, when I duplicate it and then go into the modelling room I just get a blank workspace On simpler obj models I get box allowing me to convert the mesh into a vertex model but then when I go into the modeller, the mesh is tiny, have to zoom way in to see it! Any resolution to the above two scenarios?


MarkBremmer ( ) posted Tue, 13 December 2005 at 6:15 PM

V3 should be there. Select All and then use the menu item "Send working box to selection" to find where she is. Poser files DO import small. Two ways to handle that: zoom in really close (which has it's own issues with vertexes not always appearing in the "real" spot) or scale up, work and scale down. If you choose the second option, it is important to work by duplicating the character, open it in the VM scale up and then scale down. Why? If you don't, the object is less likely to be scaled correctly when exported as an object for Poser. And if it's not scaled correctly, it will be a mess to work with in Poser. It's a worthwile thing to do. Not the easiest thing, but worthwhile.






StealthWorks ( ) posted Tue, 13 December 2005 at 6:21 PM

Will try the suggestions tomorrow - need to go to bed now. Thanks again for the help


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