Tue, Nov 26, 3:42 PM CST

Renderosity Forums / Animation



Welcome to the Animation Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)

In here we will dicuss everything that moves.

Characters, motion graphics, props, particles... everything that moves!
Enjoy , create and share :)
Remember to check the FAQ for useful information and resources.

Animation learning and resources:

 

[Animations]

 



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Anime techniques


madriver ( ) posted Mon, 19 December 2005 at 2:38 PM ยท edited Fri, 22 November 2024 at 7:07 PM

Anyone have any ideas about how to create that "trembling" effect seen in many anime movies? I'm thinking it's a simple 2 frame cycle, but how different and which parameters change within those 2 frames?


nemirc ( ) posted Mon, 19 December 2005 at 3:48 PM

and what is it that should be trembling?

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


madriver ( ) posted Mon, 19 December 2005 at 4:04 PM

A person/character. That shaking effect when someone is nervous or anxious, for instance...


nemirc ( ) posted Mon, 19 December 2005 at 4:08 PM

That is keyframe-animation ;) You can try animating the twist values at a high frequency and see the result.

nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/


madriver ( ) posted Mon, 19 December 2005 at 4:10 PM

I will probably do it in Photoshop instead of in Poser but will try it in 3D as well.


Bobasaur ( ) posted Tue, 20 December 2005 at 9:22 AM

Why Photoshop? If you had a compositing program like After Effects you could render the character seperate from the background and animate the position manually to give you the jiggles. Actually Premiere, Final Cut Pro and other non-linear editing software can do it as well. In Poser I'd probably try animating the body or the hips. I'd set keyframes where the tremble began and ended to make sure I kept my character in the right place, then open up the graph editor and just move the desired attribute (up and down somewhat randomely along the graph between the beginning and ending points. It would be pretty quick and painless that way.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


madriver ( ) posted Tue, 20 December 2005 at 11:40 AM

Thanks bobasaur.


Miss Nancy ( ) posted Tue, 20 December 2005 at 7:57 PM

they sometimes do it in a face close-up, by switching the eye highlight slightly back-and-forth.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.