Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
I would have used the V3 head, but I have a character that I created in V2, really fell in love with her face and even though I used the same facial parameters for the V3 head, the face came out looking totally different. Since I'm using this character in a storyline, I don't want to have to change the face. I thought simply changing the heads, I could have the best of both worlds, with V3's great texterity and my character's face.
Sorry, blame it on the pain meds... That's one of the reasons I have the Universal Texture Converter--so I can use the more realistic V3 textures available now for the older figures. Did you try checking the box (I can't remember the name of whar it activates and Poser PC is noy allowed near the Net) in the screen where you parent the prop? I think this usually makes the prop move with the parented body part. You might have to save the OBJ head as a Poser prop and reload it first. I don't know if this will work or not but it's something else to try. There is someone here in the Poser world that has Frankensteined several different combos of the DAZ and Poser people. I don't remember who or if V2 head on V3 body was one of the characters but they were free here at 'rosity.
Attached Link: http://www.juno.dti.ne.jp/~yamato-k/Step1.html
You need Yamatos TenTen V3:http://www.juno.dti.ne.jp/~yamato-k/Step1.html
Shes a V2Head/V3Body hybrid.
After you finished her, transfer all V2 head morphs with MorphManager, and you can use your V2 dial settings with her.
stahlratte
(BTW, there is no V2 around that is remapped to V3, so TenTenV3s head still takes V2 mapping only.)
Quick fix is to make a magnet with an incredibly huge zone and z-trans the magnet moving the head forward. Then you spawn a "fix" morph on the head and delete the magnet. Now when you have your head dialed up as you like use the fix morph to fine tune the head back to where it belongs on the neck. Maybe not elegant but it does work. The V2 head really fits on the V3 neck?
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"What about her body? Does that take V2 mapping, too?"
No, it takes V3 mapping, but the Tenten texture compensates for the different mapping.
The best solution is to use a V3 texture and run the head and eyes through UTC to convert it to V2, (or vice versa) but you can also use similar V2 and V3 textures and match them in photoshop.
Btw, there is a remapped V3 out there, so that one could also make an "all V2 mapping" V2/V3 hybrid, but you would have to remap Yamatos new neck as the lower part has V3 mapping to match the body.
stahlratte
Message edited on: 12/20/2005 14:03
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I am in desperate need of some help!! I am trying to attach a V2 head to a V3 body. After replacing the V3 head with the OBJ of a V2 head, the fit is fine until I start using the facial morphs. The head moves slightly off of the neck for each morph usage. Can anyone give me some advice on how I can stop this from happening? What am I doing wrong?