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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 9:07 am)



Subject: Firefly Settings


Circumvent ( ) posted Wed, 21 December 2005 at 6:25 AM · edited Fri, 10 January 2025 at 12:55 PM

Does anyone know of a really good Firefly setting? I've always used the Poser 4 rendering because it looks better than the default Firefly settings in Poser 6. Thanks in advance. Adrian


Casette ( ) posted Wed, 21 December 2005 at 6:30 AM · edited Wed, 21 December 2005 at 6:30 AM

Once face_off gave me these FF settings (copy/paste):

"Texture Filtering OFF
Shadows ON
Raytracing OFF (unless I've got Ambient Occlusion, R/Trace Shadows or Eye Reflects). If so, use 2 bounces.
Min Shading Rate 0.5 (lower if hair is rendering grainy)
Pixel Samples 3
Max Texture Size 4096
Max Bucket Size 64
Smooth Polys ON
Use Disp Maps ON
DOF usually OFF
3D Motion Blur OFF
Remove Backfacing Polys OFF

These setting produce crystal clear renders (check my gallery - they are all no postwork).

Based on these settings (r/trace off), with 1 or 2 lights with shadows ON, at 900x900 I wouldn't expect a render to take much more than 10mins - and that's with really BIG texturemaps. Once I add AO and r/trace eye reflects I'm looking at 30mins. And DOF will (depending on the fStop) blow that out to a couple of hours"

Hope it helps you. It helped me a lot :)

Message edited on: 12/21/2005 06:30


CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"


randym77 ( ) posted Wed, 21 December 2005 at 7:31 AM

Attached Link: http://www.keindesign.de/stefan/poser/firefaq.html

There are no one "good" Firefly setting. It depends on the image you are rendering.

Stefan's Firefly FAQ explains what the various settings do.

Note that if you use Minimum Shading Rate to fix noisy hair textures, you have to change the properties setting for the hair (or anything else you want to be affected) as well as the render settings.

And in some situations, you might get better results by using a lower max. texture size. (Rendering a small image with large textures, say.)

I use a little bit of Gaussian to soften dynamic hair.


Kelderek ( ) posted Wed, 21 December 2005 at 9:23 AM

If your computer chokes with these settings, lower the Max Bucket Size to 32 (or, in extreme cases, 16). This will not affect render quality, it only controls how big a chunk of data Poser processes at a time. Lower setting = less memory consumed but longer rendering time, higher settings means exactly the opposite.


logansfury ( ) posted Wed, 21 December 2005 at 12:22 PM

I think im finally about to bust out of PPP and do more exploration of P5's features. This thread should be a big help! bookmarkski


DigitalDreamer ( ) posted Wed, 21 December 2005 at 12:23 PM

Casettes How much RAM on your machine? That affects whether the pc will struggle with bucket size of 64


Casette ( ) posted Wed, 21 December 2005 at 12:37 PM

I have 768 MB RAM. And I work faster with a bucket of 64 than 32 or less


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Circumvent ( ) posted Wed, 21 December 2005 at 1:58 PM

Thanks everyone for your help. I had no idea how involved Firefly settings are but they do look better than Poser 4. Thanks again! Adrian


linkdink ( ) posted Wed, 21 December 2005 at 7:44 PM

While we're on the subject -- is there an explanation somewhere about the various Firefly blur settings (box, gausian, etc.), what they do, their uses, suggested settings etc. Thanks!

Gallery


Sivana ( ) posted Wed, 21 December 2005 at 7:59 PM

Short note: Its most a good idea to set Max Bucket Size 34 only, as some computers can get problems with higher bucket sizes and doesnt render till the end.


randym77 ( ) posted Wed, 21 December 2005 at 8:08 PM

I've found Poser 6 will handle a bucket size of 64 most of the time. For Poser 5, I'd use 32 or even 16, but for Poser 6, 64 is usually okay.


zvzulndr ( ) posted Tue, 27 December 2005 at 9:16 AM

One thing I'd like to know is what render size are we talking about (600 X 600 or bigger) and approximately how many objects of what complexity. I have trouble with two people (V3S3, etc) and almost any settings. At best only a few (three or so) lights. Any ideas for how many complex object can be handled?


DigitalDreamer ( ) posted Tue, 27 December 2005 at 10:05 AM

The less complex the pic, the biger the bucket size you can try - with P6, I'm currently using a bucket size of 256, with 1.5 gig of RAM.


Tucan-Tiki ( ) posted Thu, 29 December 2005 at 1:55 PM

yeah but why turn off ray traceing? cant you get reflections and cool effects with it on>?


randym77 ( ) posted Sat, 31 December 2005 at 10:43 AM

If you're using ray-tracing, then by all means, leave it on. But if you're not using ray-tracing, turn it off. To use ray-tracing, you have to have at least one light set to ray-traced shadows. If none of your lights are set to ray-trace, then there's no point in having it on.

It's the same with displacement. If you're using displacement, make sure you have "use displacement" checked. But if nothing in your scene is using the displacement node, uncheck it.

This is what I meant when I said "it depends on the image." Sometimes you'll be using ray-tracing, sometimes you won't. Sometimes you'll be using displacement, sometimes you won't. Some objects/textures require a higher shading rate than others. Etc. It depends on the effect you want.


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