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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: How do I make characters mimic ready?


xout ( ) posted Wed, 14 March 2001 at 11:06 PM ยท edited Tue, 04 February 2025 at 12:44 PM

I am wanting to make some 3d models I have mimic ready. I have 3d max 3.1 and poser pro pack. Any help to get me going would be greatly appreciated. Thanks xout


JeffH ( ) posted Wed, 14 March 2001 at 11:21 PM

Attached Link: http://interneteye3d.com/Tutorials/default.asp

Take a look at the Poser4 nude male & female, they have phenome morphs for the heads. Your figures will need these type of morphs created and named the same way. Poser figure creation is a huge learning process to go through. Here are a few links that may get you started: www.bushi3d.com www.nerd3d.com http://clabs.3dprotagonist.com/


ScottA ( ) posted Thu, 15 March 2001 at 7:55 AM

There is also a shortcut for using mimic with pretty good results. You only really need one morph. Make the mouth open and close. Then name the dial for that morph "OpenLips". When you load a .wav file and assign it to that morph. It works good enough without having to create all those extra morphs. You don't really need all the other Phenomes and junk. They just add more articulate movements to the mouth. But they aren't really needed. ScottA


xout ( ) posted Thu, 15 March 2001 at 9:29 AM

Thanks for your replies. Sounds like I need to research. I would be greatful for any other advice. xout


Dogface ( ) posted Thu, 15 March 2001 at 10:47 AM

Yeah, you don't need "Phonemes and junk". Even Flintstones-level animation is far beyond anything that is necessary! No need to ever do better than that!


Digit8r ( ) posted Thu, 15 March 2001 at 12:43 PM

"No need to ever do better than that!" Trey Parker and Matt Stone would be proud;-)...


xout ( ) posted Thu, 15 March 2001 at 2:31 PM

Assigning a wave file to a morph, could you explain more on that subject?


ScottA ( ) posted Thu, 15 March 2001 at 5:51 PM

Mimic works by taking a .wav file and assigning it to the mouth morph targets to make the lips move to match the .wav file. If you have a .wav file of someone talking. Then assigning it to a Poser figure with mimic will make it talk according to that .wav file. There is also a text field in Mimic that refines the movement. But you don't really need to mess with that until you get a good grasp of the process. ScottA


xout ( ) posted Thu, 15 March 2001 at 7:09 PM

Thanks Scott I thought might have been talking about some kind of guru trick or somthing.


xout ( ) posted Thu, 15 March 2001 at 7:16 PM

Take the dolphin in poser when I asign a mimic track to it the head moves but the mouth does not. It's dial is labled mouth open not openlips. Would this be the reason for the mouth not working? If yes what steps would I have to take to change it. Make new morph, change name, change settings. Just trying to find a starting place. Thanks


ScottA ( ) posted Thu, 15 March 2001 at 8:58 PM

Yes. The dial MUST be labled "OpenLips". Just double click that dial and change the name in the pop-up window. Take a look at the help files that come with Mimic. They tell you what the dials (morphs) need to be named amoung other things. ScottA


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