Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
I have the set, and I'll take a look....
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
I set up as you did with the default IBL SUN RIGHT light in Poser 6. I dont get that effect. However I did change light sets from the IBL to the "old" light array type set and got the effect you posted above. I say its the way this wonderful texture interacts with the lights.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
A few things I wonder about: The specular color is black, the specular value is 1.0000 and the highlight size is .3000 I doubt you want "black" highlights - try either setting the specular value to 0.0000 or change the color of the specular color and see if that doesn't address some of the darker areas of wierdness. For the lighter areas of wierdness I'd experiment with less bright colors for the sheen on the skin node. I'm just guessing, but these may be worth looking into. Unzipped
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Something that changed in the Skin node between P5 and P6 gives odd results with old lights (see linked thread).An easy fix would be to load a simple skin (V3with a simple color texture node). Then swap out the skin to Tawnie. Save Torso, head, teeth, eyelashes to Material library. Double click them onto all body parts...Back in poseroom, click on eyecolor from Tawnie matpose. Then save this as a new CR2. Now you have a simple texture. Or, In matroom...delete imagemap3 and skin node. Then set ambient and diffuse value to 1.00. Repeat or use library save (above). The alt diffuse node setup(Tawnie above) does not fly with all light setups.
I may have to do that Richardson or reinstall P5.... Beautiful as she is she wont cooperate. Ive tried IBL, tweaking the nodes. Everything everyone suggested didnt seem to help and some made it worse. Course I cant garentee im 100% correct on everything I did as I am just now getting into the learning phase of the material room. Thank You Everyone!!
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