Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 4:06 am)
Hi ithkinlore,
Nice pic.
Try using a one sided square for the floor.
Two sided squares usually look "ok" unrendered but may appear "broken" when rendered if the opposite sides have different material (or colors).
Or ... make both sides of the square the same material (color).
Holiday cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
your texture is not supported try saving your texture over again and reapplying it, try a different format too.
Looks to me like your texture has compression encoded information that poser is not processing too well, try saving the texture without any compression and see if it works.
Message edited on: 12/24/2005 10:42
I suspect Dr. Geep is right (as usual). The hallway you are using may have been made for Poser 4/PP, which doesn't handle backwards polys the way P5 and P6 do.
If you're using Poser 6, try clicking "normals forward" for the floor. (It's in the Material Room.)
If you're using P5, try adding a small amount of displacement to the floor.
Hey, all. I tried messing around with it tonight. Dumbest thing. You know what worked? I upped both transparencies on the floor, and it smoothed it out in the render. Now I need someone to explain to me why it worked. If it helps, I use Poser4 ProPack. The sci-fi corridor is by Joe Kurz, and he used a single JPEG on the whole piece. I was able to single out the floor and mess with it that way. Thanks for all your advice, fellow renderers. See you in the galleries! ithkinlore
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