Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
The patchyness really looks like its coming from your bump map value being set to 1.0. I get the same thing when I set my bump value to 1.0 but it pretty much goes away when I reduce the value. For a bump map on the head I useally use a really low value such as .001 or even .0005. Chris Cox
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I've been playing with this some, and so far haven't been able to solve the problem. Is it possible to take a 2d image map (let's say a two-tone black and white-no gray-jpg) and assign material-room settings to each of the colors, to get around the lack of appropriate mat zones? For instance, to assign say green velvet to one side and orange plastic to the other side of a gown(with all the bells and whistles that shaders allow like velvet or glossy affects)? I have been able to do this with mat-room nodes like Clouds or spots, but can't really figure out how to make it work with an image_map. Any suggestions would be appreciated! Thanks, servelle