Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Anton - This is just GREAT!! It warms the fleshtone subtley, and also gives the feeling that a specularity map has been used ;-)) No more cold skinned models; I`ve been trying to achieve this with all sorts of methods, such as reflector objects placed just out of shot. Thanks a million for this gem !!
antonfindmelater
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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Attached Link: AntonKisiel designs
A suggestion and tutorial on rendering skin (repost) This is a straight render out of poser with default lights no post work. I wanted to post this thread because I feel that when I started my P4 textures way back when (how long ago was that?) I told everyone to set the skin highlight color to black and slide it to zero. Everyone does that now it seems. That was a mistake. A big one. I was wrong. Wearing many hats over the years, I am also a well known make-up artist. When I built the Joy head for Posette I wanted skin with realistic highlights like in magazines for example. All my old renders looked flat because when we got rid of the 'plastic' look we killed the highlights too. Now this is what I officially suggest people at least try out on their figures. 1) Set the highlight color for the skin areas to a very dark brown. Almost black but not black. 2)Slide the highlights to 100% percent. Before it's rendered it will look shiny. But afterwards you get more natural tone and more depth. This is a new texture I was painting. My textures aren't the best example of this, because I paint alot of highlights into the texture itself. But it still adds that something extra. If you're looking for something new give it a try.