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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: in search of better teeth /sigh


Vex ( ) posted Mon, 16 January 2006 at 3:06 AM · edited Tue, 26 November 2024 at 10:43 AM

file_318627.jpg

Am i the only one who can honestly compare V3's teeth to chiclet gum? No matter what material, AO setting, or morph tweaking you do, they still do not even remotely resemble realistic teeth. Is there any teeth replacements out there that im missing by chance? I just want some nice teeth that can possibly have fangs.



pitklad ( ) posted Mon, 16 January 2006 at 3:50 AM · edited Mon, 16 January 2006 at 3:51 AM

Maya Doll has seperate teeth props,you can parent them to any other character easily

Message edited on: 01/16/2006 03:51


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Vex ( ) posted Mon, 16 January 2006 at 4:47 AM

hmmm i recently downloaded mayadoll and there were no teeth in the zip, even though he says its included on his page :(



pitklad ( ) posted Mon, 16 January 2006 at 4:59 AM

If you load Mayadoll teeth are smart props parented on the head
Save them as props on you library then load-parent them to any other figure moving them manualy on the right position
They are quite detailed and they are in two parts upper&lower

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Vex ( ) posted Mon, 16 January 2006 at 5:21 AM

Ok i shall give it a try! thanks for the help :D



lmckenzie ( ) posted Mon, 16 January 2006 at 8:07 AM

file_318628.jpg

Daz probably still sells the Millennium teeth. If Maya Doll's teeth can be fitted to V3, I imagine they can as well. I don't think there's a fang morph but I'm sure one can be made.

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oliveramberg ( ) posted Mon, 16 January 2006 at 9:34 AM

DAZ Mill Teeth have fang morphs (and many others).


yungturk39 ( ) posted Mon, 16 January 2006 at 10:00 AM

Do the DAZ Mill Teeth take V3 teeth texture maps?


Robo2010 ( ) posted Mon, 16 January 2006 at 10:40 AM

file_318629.jpg

Be nice for realistic teeth. BM.


SamTherapy ( ) posted Mon, 16 January 2006 at 1:10 PM

There's no point buying the Millennium Teeth if you have V3 or M3. They're built in.

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byAnton ( ) posted Mon, 16 January 2006 at 1:18 PM

file_318630.jpg

>>"chiclet"<< Wow. Creepy. I use that expression all the time. I know exactly what you mean. This is sympotomatic of individually modelled teeth. As much as it would seem to make sense and be professional, individually modelled teeth always look irregular and shaded. We see it in Shrek, Star Wars and all sorts of 3D cinema. Just doesn't ever look right. If You have Apollo, you Can export his teeth parts as props and use them in other figures. They have a completely different look, but are really nice.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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byAnton ( ) posted Mon, 16 January 2006 at 1:19 PM

file_318631.jpg

another view. ANyway. Whatever you end up using. Best of luck

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


richardson ( ) posted Mon, 16 January 2006 at 1:20 PM

Vexed, Teeth are probably THE single most difficult thing to get right in cgi. And when you get it right, move a light and it's gone. Having separate matzones for teeth and gums makes it harder. I think they need to be DE-detailed, blended. A single form contacting tooth to tooth. Bye to the morphs.


richardson ( ) posted Mon, 16 January 2006 at 1:22 PM

crosspost, Like anton's! hhhmmmm..off to try.


byAnton ( ) posted Mon, 16 January 2006 at 1:23 PM

Right on RIchardson. You can have morphs. But really how often do any of us "Really" use nill-billy toothless people? Better to have pretty teeth. The other kinds should be the unique prop for their occasional uses.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Mon, 16 January 2006 at 1:23 PM

Cross-again!

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


richardson ( ) posted Mon, 16 January 2006 at 1:25 PM

Anton,, Import as .obj???


byAnton ( ) posted Mon, 16 January 2006 at 1:29 PM · edited Mon, 16 January 2006 at 1:33 PM

Yeah. You can copy/paste the MAT for the teeth/gum portions into your Prop file to get all the settings the same. 1)Load APollo 2) Zero him 3) Export the upper and lower Palettes seperately(they are parts like the eyes) 4) Import as obj. Uncheck everything. 5) Size to fit character 6) Optional: repeat steps 3 and 4 to commit to scale 7) Save into prop library 8 Optional: Copy past teeth part of MAT repalcing same lines in PropFile

Message edited on: 01/16/2006 13:33

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


richardson ( ) posted Mon, 16 January 2006 at 1:50 PM

Why did I not think of this? V3 can soon smile with pride.


fls13 ( ) posted Mon, 16 January 2006 at 6:41 PM

Yes, if you have a modeling program, you can extract the teeth , pardon the pun, and then import them into Poser, place them properly and then parent to the head and so on. Had to use V2 teeth on the P5 Judys. Works fine, just remember to make the original teeth invisible in the mat room and you need to create a morph for the teeth prop so they open. Of course, you could just take the top row.


BastBlack ( ) posted Mon, 16 January 2006 at 7:00 PM

I haven't experimented with it yet, but Apollo's tongue is more articulate than Unimesh tongue. Unimesh just morphs, but Apollo's is posable, which is imho, a big improvement. I think the Unimesh teeth are fine and versitle. The trick into getting them to look realistic is the texture and lighting used. So many texture artiists skimp out on good textures for teeth, gums, inner mouth and tongue. But it makes a HUGE difference to have good textures when your character smiles, or growls. ;) Lighting can make or break anything. I haven't found the right combination for teeth/mouth yet, they have the same problem as "nose glow", so I do postwork for simple fixes. bB


byAnton ( ) posted Mon, 16 January 2006 at 7:02 PM

Unlike most figures, Apollo's teeth are seperate parts that move and rotate independantly, but align with his morphs. You can just export them out of Poser.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


richardson ( ) posted Mon, 16 January 2006 at 7:29 PM

Works nice, Anton. As stated above, need to hack it onto the head for the open morph. Do need a bright white set...Tried to clone another set on here. Lots to do in matnodes, too. It shows great promise and I instantly saw a fix for tooth reveal,,,which imo is too little in V3 (set too high) and why smiles look like nasty jack by the time the teeth are showing.


byAnton ( ) posted Tue, 17 January 2006 at 5:15 AM

Cool! Glad it worked out. A toych of ambient lighting can help with diffusing shadows from some lights sets. Test a wee bit though. Not too much.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Berserga ( ) posted Tue, 17 January 2006 at 10:32 AM · edited Tue, 17 January 2006 at 10:34 AM

Anton, You should make an easy to use tooth (and tongue) replacement for V3... Looking at the pics I have to say your Apollo teeth do look far more realistic. I'd certainly pay for such a product, especially if it worked with a variety of figures.

Message edited on: 01/17/2006 10:34


byAnton ( ) posted Tue, 17 January 2006 at 10:38 AM

My mil product days ended long ago. If you have APollo it is really easy to export the eyes or teeth. Super easy. They'll work on any figure as quick teeth or eye props.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Berserga ( ) posted Tue, 17 January 2006 at 12:34 PM

Hehe stubborn eh? well can't say that I blame you. Well I hope the rumors of you cancelling plans for a Ms. apollo... apolette... Venus... whatever, where exaggerated.


richardson ( ) posted Tue, 17 January 2006 at 10:15 PM

Ambient was off on Anton's Teeth mat. Just set to 1.00 and raise black to charcoal in color (for bright whites) just a bit. Now,,, to switch out 50 of them...groan btw, AO attached to light seems to have residual artifacts on objects made transparent. Gotta find a better way to get rid of old teeth.


byAnton ( ) posted Wed, 18 January 2006 at 5:41 AM

I am hoping to get matierials added to the hierarchy list so they can just be toggled invisible. Wish me luck.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


richardson ( ) posted Wed, 18 January 2006 at 6:08 AM

file_318633.jpg

This stuff rocks, Anton. I need to tweak for a day with textures and nodework but, man! Big change and THE big visual problem with mil figs. Seems a great fix. Here's with ambient on (teethmat) I smoothed too much in Zbrush. Jumped the gun...Should've just imported it stock! I DO wish you luck.


byAnton ( ) posted Wed, 18 January 2006 at 6:12 AM

Cool. I really did put a lot of thought into the teeth. yeah don't smooth them though. They should be okay as they are. Sub-dividing might make a funny seam between the front two teeth. Regardless looks great.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


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