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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 5:20 pm)



Subject: Pupil (eye) Question


DuBetzDesigns ( ) posted Sat, 21 January 2006 at 12:20 AM ยท edited Thu, 25 July 2024 at 11:53 PM

I am trying to replace the normal "black" pupil with a shape. Meaning, I need to go from round to star shaped. Everytime, however, the pupil renders with the shapes color and will not display the shape, it remains round. I've tried making a seperate pupil texture mat and pointing the PZ2 to it but the result(s) are the same. How can I successfully change the shape of the pupil? I appreciate your time. Using Poser 6, Windows PC


lmckenzie ( ) posted Sat, 21 January 2006 at 2:24 AM

I guessed trans map and that was wrong so no idea. Even a spawned pupil prop does the same thing. Something about the way they're mapped perhaps? I think I've seen it done so hopefully someone will wander by with the (probably simple) answer :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Sat, 21 January 2006 at 3:25 AM

What about "Cat-eyes", how are those done?


Jules53757 ( ) posted Sat, 21 January 2006 at 3:25 AM

Try the groupng tool. First delete the polygons for your new shape from the pupil and then add a new group with the deleted polygons. Now you can add a texture to this new material group.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


kirwyn ( ) posted Sat, 21 January 2006 at 3:30 AM

I think I would morph the pupil very small, if that is possible, and put the star shape texture on the iris.


eirian ( ) posted Sat, 21 January 2006 at 3:53 AM

Which figure are you using? The Unimesh line has some iris morphs but I don't think there's a star. The "Eyez" (at RuntimeDNA.com) are detailed eye models compatible with most of the popular figures, and they include an iris you can transmap to any shape you like. There were a couple of add-on texture sets that included some really whacky iris transmaps, I know there were several stars included. But that's a pay-for product; if you're looking to do this yourself I think Kirwyn's suggestion is probably the way to go: edit the iris texture you're using.


jonthecelt ( ) posted Sat, 21 January 2006 at 7:35 AM

If your desired pupil shape is larger than the area grouped on the eyeball for the pupil, then there's no way you can get all the material info into that group - it simply ignores the area outside of the circle. So the best bet would be to use the transmap/texture map you've designed on both the iris AND the pupil, allowing for spill from one to the other. I'd also advise using a transmap as well as the texture, and if you really want to get funky, then find a way to colour the inside of the yeball red - to give you that funky retinal look! jonthecelt


lmckenzie ( ) posted Thu, 26 January 2006 at 11:55 PM

I think jonthecelt is right. You could try grouping the iris and pupil together and spawning a "contact lens" smart prop. Hopefully, if you position it just in front of the eye it might work.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


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