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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: WIP render problems.....


ardphil ( ) posted Sun, 22 January 2006 at 1:08 PM · edited Sat, 28 December 2024 at 2:00 PM

file_320889.jpg

Hello, As you can see from my gallery, various chess images are in there! Anyway, i hvae rendered a model of a rook, and its come out a bit lumpy, i smoothed it in bryce by clicking the edit thingy, but is still lumpy! Any suggestions please?

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marcfx ( ) posted Sun, 22 January 2006 at 1:58 PM

What was it made/modeled in??


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 2:02 PM

3ds max 8 by me

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marcfx ( ) posted Sun, 22 January 2006 at 2:21 PM

Oh right. Have you tried to smooth it again using the 'E' (edit mesh) section and choose about 90 and check the 'solid when Boolean rendering' . that usually works??


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 2:36 PM

Ok cheers! will try!

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ardphil ( ) posted Sun, 22 January 2006 at 2:47 PM

Hasnt worked, it renders fine in 3ds max, but not bryce

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marcfx ( ) posted Sun, 22 January 2006 at 3:20 PM

Could you not change the model in 3DS to increase the smoothness, other than that I'm stuck too :(


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 3:21 PM

It was in 3ds in bryce

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marcfx ( ) posted Sun, 22 January 2006 at 3:24 PM

No, I mean change the smoothness in 3ds max then import it into Bryce.


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 3:25 PM

ahhh ok, I think I did that as well, its smooth and fine in 3ds but in bryce its not...

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marcfx ( ) posted Sun, 22 January 2006 at 3:38 PM

How did you get the Bishop so smooth, I did notice that there are more lines/edges that make it smoother as on the pawn too.


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 3:40 PM

errm... I think that I used the cmoothing feature in 3ds Max, but if you look closely, you will see its not perfectly smooth. I will try smoothing again!

Check it out!

My Gallery

 


ardphil ( ) posted Sun, 22 January 2006 at 3:53 PM

Have cracked it! When you go to smooth thingd in bryce, you have to click the sphere to smooth it! have used this program for years and never realisied! Will post to gallery asap!

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marcfx ( ) posted Sun, 22 January 2006 at 3:57 PM

I'm sorry for not telling you that to start off with...I assumed you knew it. No stopping you now :)


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 4:10 PM

Hahaha, its in my gallery now!

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Sans2012 ( ) posted Sun, 22 January 2006 at 4:19 PM

Checkmate!

I never intended to make art.


ardphil ( ) posted Sun, 22 January 2006 at 4:27 PM

Cheers for the help and the king gallery commment marcfx!

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marcfx ( ) posted Sun, 22 January 2006 at 4:30 PM

Your welcome. :)


Smile, your dead a long time :)


ardphil ( ) posted Sun, 22 January 2006 at 4:33 PM

Sorry *kind ....hahahaha

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waldomac ( ) posted Sun, 22 January 2006 at 8:52 PM

I seem to remember this happening to me years ago when I was first experimenting with Poser to Bryce. I always had faceted models with .3ds. I never had these problems with .obj models imported into Bryce. Have you tried .obj as an import format? Is this at all feasible for you from MAX? Just a thought.


ardphil ( ) posted Mon, 23 January 2006 at 12:41 AM

Have not tried .obj

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Gog ( ) posted Mon, 23 January 2006 at 7:45 AM

Don't forget that in Max the smooth option (I'm guessing this started out as a cylinder) will fake the smooth result at render time. As suggested above try using a Mesh Smooth (with multiple iterations) in Max or (you're going to hate me for this!) start with a higher number of sides on the max cylinder - this will mean starting the model from scratch though.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


bandolin ( ) posted Mon, 23 January 2006 at 10:45 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=2549581

As I found out .3ds is an old file format with many limitations. Check out the URL above an read post 13 by maxxmodelz. Very informative.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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