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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: OT: holodecks?


anxcon ( ) posted Wed, 25 January 2006 at 1:42 AM · edited Fri, 02 August 2024 at 3:04 AM

how long till they get invented?:( you know poser is going to look good in em! haha


animajikgraphics ( ) posted Wed, 25 January 2006 at 3:14 AM

Attached Link: http://vanishingpoint.biz/freestuff.asp

Try http://vanishingpoint.biz/freestuff.asp Use the QUick Select pull-down and select Star Trek. It'll be the 2nd download.



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Jimdoria ( ) posted Wed, 25 January 2006 at 11:42 AM · edited Wed, 25 January 2006 at 11:57 AM

You mean the real thing?

37 years and 8 months. People will be swearing up and down for the last eighteen months though, because the darn things are going to take that long their past their "announced" release date to actually ship.

And when they finally do ship, they're going to be hard to get hold of and buggy as all hell. They won't actually get both the coding and the distribution channel issues worked out until version 1.5.2, which will be released in 38 years and 5 months, so you may want to hold off until then.

And the built-in Digital Rights Management means you won't be able to fool around with any of your favorite Hollywood celebrities. :-(

As for Poser, sorry, it won't be supported directly. You'll have to export your characters into OBJ format, which will strip out any materials, rigging, vocal inflections, memories or personality traits you may have added to your character. You can re-create these on the holodeck itself, but you'll need the SDK which is something like 10X the cost of Poser, and requires you wear a digital license collar and helmet (dongle) during the entire period you are licensed to use it, whether you are working with it or not.

  • Jimdoria ~@>@

Message edited on: 01/25/2006 11:56

Message edited on: 01/25/2006 11:57

  • Jimdoria  ~@>@


JHoagland ( ) posted Wed, 25 January 2006 at 12:20 PM

Attached Link: http://www.vanishingpoint.biz/freestuff.asp

First we need steroscopic holographic generators to project a 3d image onto the walls. This will allow visitors to see a landscape or a forest on the wall. Next, we'll need an energy-to-matter converter so we can create solid objects out of nothing. This will allow visitors to be able to interact with objects such as chairs and tables. If we get NASA to work on this, it should take about 100 years and the end result will enable visitors to play a game of poker with Albert Einstein, Isaac Newton, and Stephen Hawkings. If we let the adult industry work on this, it should take about 3 years and the end result will be... well, you can probably guess. ;) P.S. When you go to download the Poser version of the holodeck, make sure you go to www.vanishingpoint.biz. If you leave off the www, the site sometimes doesn't log you in as a member. Of course, the item isn't "members only", so it's not that big of an issue. --John


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xantor ( ) posted Wed, 25 January 2006 at 2:03 PM

An energy-to-matter converter is as likely as anti gravity or a time machine.


Jimdoria ( ) posted Wed, 25 January 2006 at 3:06 PM

Actually, energy-to-matter is only one way of achieving the result. There's also the option of "smart matter" comprising millions of micro-bots linked in a network and acting in concert. These could form the "cells" of a virtual creature that could be anything from a table to a fully-formed human replica. (In Terminator 2, they called this "polymimetic alloy" and the the Denzel Washington movie Virtuosity used a similar concept based on silicon.) This is far-out for sure, but the first steps towards this tech are being taken today, and it's much closer to doable than E2M conversion. Another possibility is something like "Disneyworld++". You can take advantage of the fact that most people's fantasies aren't very original (and tend to be tied to the current offerings of mass entertainment) to get an economy of scale. Build huge sets and outfit them with androids made to look like famous characters. Maybe have eight or ten different "rides" going at any one time, with patrons paying big bucks to live out a pre-written or custom-supplied (and therefore more expensive) fantasy script. The ultimate immersive RPG! You'd probably be able to get groups together as well to reduce the cost per person even farther. Think of paintball today - it's essentially an elaborate military RPG for multiple players. Cosplay is a similar idea, too. Right now these are both marginal forms of entertainment, but our hunger for new experiences often forces marginal ideas into the mainstream. As robots become more capable and lifelike and less expensive, these options will become more feasible. None of this has anything to do with the holodeck that's coming in about 40 years. That's a home entertainment device made by Sony-Disnosoft. ;-) - Jimdoria ~@>@

  • Jimdoria  ~@>@


anxcon ( ) posted Wed, 25 January 2006 at 3:51 PM

"If we get NASA to work on this, it should take about 100 years and the end result will enable visitors to play a game of poker with Albert Einstein, Isaac Newton, and Stephen Hawkings. If we let the adult industry work on this, it should take about 3 years and the end result will be... well, you can probably guess. ;)" haha


pakled ( ) posted Wed, 25 January 2006 at 7:47 PM

and you couldn't post any Holopics here because of TOS..;) If you've ever seen the end of the movie Trekkies, there's a good bit on Wesley and Holodecks..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


DRACONIAN ( ) posted Wed, 25 January 2006 at 8:47 PM

Attached Link: My Holo Arch...

LOL Packled! Me, i always wished they'd put the Boy in a photon tube & just blast him out... Mine(Holodeck) should be finished real soon. Still having trouble with the UVMapping part. It will include the room, arch & external corridor. Yes, the doors actually work. ;-) At least the Poser people can get it real soon... :-)) Marcus p.s.: all puns are intended.


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