Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
That's very cool there Steve. I already read your earlier post to this, and have been playing around with it since, so thanks for that little tidbit of info there, too. :) And you know, you're right-- that does seem to add a great deal of realism to this landscape. I also was thinking--- the possibilities are endless in what kind of cloud shadows one could have by using a trans map mapped to a plane, out of the camera's view, and with a light behind it. But I guess that's what you said already. ;) Cool new technique to play with!
hein: It's so simple, I don't know why no one else has thought of it before. 1. Create a plane primitive. 2. Assign a cloud material to the plane. 3. In the material editor, turn on "cast shadows" and "object space". 4. Increase the size of the plane so it's at least as big as the terrain on which you wish to cast the shadows. 5. Move the plane high up in the sky, out of sight of the camera, but between the terrain and the sunlight. 6. Scale the material till the shadows look right. 7. Adjust the position of the plane till the shadows fall on the areas you wish. That's it :) -SMT
I'd rather stay in my lane than lay in my stain!
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I'd rather stay in my lane than lay in my stain!