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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Expert Help! Novice Question!!!


FutureFantasyDesign ( ) posted Fri, 03 February 2006 at 8:42 PM · edited Mon, 25 November 2024 at 1:36 PM

Hi I make my own art pieces>I want to make something to INSERT into an Existing P6 composition. I tried to insert a .png file of it as a 'Import Background Image' No Go>so I want to know how to make a "Ball" that I make insert itself into P6??? Can it be done as any type file at all??? I need to know what file extension will allow me to put this "Ball" into P6! *It isn't a ball but a special thing for a special person! It needs a Transpaerent background! So I need to save and insert as a .png, .psd, .psptube etc>>>Please someone help! I am in a crunch to finish by this evening! THANX!!!! CrimsonMoon

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Acadia ( ) posted Fri, 03 February 2006 at 9:18 PM

You need to have the file in .jpg format. Now I'm not really sure what you are planning on doing, but if you want to put it in as a background, you can do it in 1 of 2 ways: 1. Make the pose window the same size as the image you want to import. Then go to File, Import, Background and pick your image. That will give you a background image in the scene, but it's not "interactive", meaning it won't accept lights and shadows and is stationary. 2. Use a Poser primative (flat square). Open that in Poser, go to the material room, create a new node (2D Image), and then using that node, browse to your .jpg image and apply it as a texture to that flat square. Then connect that node to the very top spot. When you do it this way you can move the square around and make it larger or smaller. It's also interactive and can acccept light and shadows. I don't know how you would apply a flat .jpg image to a round ball though. You can try doing it the same as in step #2, only using the round ball instead of the flat square. I don't know how the texture would look though. When you are done doing what you want, render and then save it as a .png image. That is an image without a background when opened up in a graphic program. It's also lossless and gives a better quality image than saving it as a .tiff.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



FutureFantasyDesign ( ) posted Fri, 03 February 2006 at 10:39 PM

Hi Acadia! It is an embellishment! Not a Background. I actually know how those get inserted. I need to place a ball of plasma in her hand, I already mede the plasma ball>it is on a Transparent background and needs to stay that way! Other wise I can't make it fit in the womans hand. Imagine making an image of something in Photoshop or PSP, then you want to take that into P6, How can I do that? It is like a Tube, no background, and I want to keep it that way. Then use it in P6. Am I way off??? I just need to know what other files P6 will recognize and HOW to INSERT It! Cause I am just having no end of issues! LOL!!! Look at me trying to get way ahead of myself! ThanX! CrimsonMoon

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Acadia ( ) posted Fri, 03 February 2006 at 11:21 PM · edited Fri, 03 February 2006 at 11:24 PM

If it's something you made in a graphic program, you can't bring it into poser and use it like a prop. You'll have to do it in a graphic program unless you have a plasma prop that is made for poser that you can use.

Message edited on: 02/03/2006 23:24

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 03 February 2006 at 11:29 PM

Attached Link: http://www.teknology3d.com/freebies2.htm

Also, you can get some really nice special effect .png files here. They can only be used in a graphic program and applied during post work though. They aren't poser props. If you want spell effects that you can use in Poser, you can check the following links: http://www.daz3d.com/shop.php?op=itemdetails&item=724 http://market.renderosity.com/mod/bcs/index.php?vendor=14279 JPeter makes some great props for spells, fire etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Fri, 03 February 2006 at 11:40 PM

I"m trying to find a plasma ball object or something online for you. If I find something I'll post back. Also, you could use the hi res ball in the poser primatives, position it where you want, apply a glass texture to it to make it see through and then do a bit of post work on it to make it glowing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Tunesy ( ) posted Fri, 03 February 2006 at 11:44 PM

Could you apply the image to a one sided square along with the appropriate trans map and then scale/position it in her hand?


FutureFantasyDesign ( ) posted Sat, 04 February 2006 at 12:44 AM

file_323795.jpg

What great ideas!!! I never thought to use the square that way Tunesy! ThanX!!! Acadia, do you have or could you help me find a glass texture? Cause that sounds like a great idea too!!! I wish there was more that I had to offer you both! I do backgrounds and such in 2d>but some work real well in P6!!! I am attatching a sky back for you both to save if you like it! I was thinking of offering them as a freebie, but I am so new, and I am nervous. Let me know what you think!!! CM

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Sat, 04 February 2006 at 12:47 AM

Oh the name is SheerTwilightSkyAlien_VI !

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Acadia ( ) posted Sat, 04 February 2006 at 1:24 AM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=templargfx&Topsectionid=0

I think templargfx's car materials have a glass texture. I'm still learning too :) While I've had poser for coming up 2 years in April, it's been less than a year since I actually started to do anything but play "dress up dolly". Most everyone still has some stuff to learn in Poser. It's not an easy program to get the hang of, so don't feel bad asking questions.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xantor ( ) posted Sat, 04 February 2006 at 6:30 AM

file_323796.jpg

The flames in the picture were made using a square prop with a picture and a mask (transmap).


FutureFantasyDesign ( ) posted Sat, 04 February 2006 at 9:07 AM

Hmmmm, maybe I misunderstand a tad, Can you briefly explain what a Mask (Transmap)is? I have worked a bit with primitives. But I tried to insert a .png into the primitive and got all black? Any thoughts where I went wrong? CM BTW>No feedback on my background colour? :(?

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Tunesy ( ) posted Sat, 04 February 2006 at 9:36 AM

A transmap is a gray scale image that allows the underlying texture to show through in areas where it is painted white and to be blocked in areas where it is painted black. Shades of gray will create partial transparency whose magnitude depends on how dark or light they are.


Tunesy ( ) posted Sat, 04 February 2006 at 9:38 AM

I don't know if Poser works with .png format for maps. I usually use .jpg. Is the primitive UV mapped?


xantor ( ) posted Sat, 04 February 2006 at 10:49 AM

The transparency has to be a seperate screen, you can`t use the alpha channel from a screen that you already have but you could use the alpha channel as the seperate screen to make your mask.


EnglishBob ( ) posted Sat, 04 February 2006 at 12:04 PM

Here's how to make a transparency map from an image with an alpha channel, using Paint Shop Pro. I assume there are similar procedures in other packages. Open the image with the alpha channel you want to use, and leave it alone; PSP just needs to know it's there. Create a new 24 bit image with the same dimensions as the first one. Flood fill it with perfect black. In that image, create a new raster layer. Flood fill that with perfect white. While the white layer is still selected, go to the Masks menu and select Load from Alpha Channel. You should see the mask from your previously loaded image if it's the only one, if you had other images open you may have to select it from the list. Flatten the image and save as JPEG - that's your transmap. Apply that in Poser's material room, and make sure that maximum and minimum transparency settings are 100%. Your original image becomes the texture map, of course.


artnik ( ) posted Sat, 04 February 2006 at 2:47 PM

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