Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
That's a huge poly count. I would imagine that a lot of detail, such as veins, could be added to poser figures as displacement maps. Zbrush can make these but, much cheaper, Silo 2 will be able to as well. Take a look at their demos.... www.nevercenter.com ...and you just might part with some money. I did.
if they included the Z-tool along with the obj then you'd have the low poly version aswell.you could then generate a displace map from the high res mesh who made it? here's some more free zbrush objects http://206.145.80.239/zbc/showthread.php?t=29164
laser scans usually have no smooth flow along the muscles lines.. but yeah, it's as dense as a laser scan. also, for a polycount that is so high, it's not much use other than being a pretty statue. you can't properly rig it since it's not modelled in a relaxed "default" pose. makes a fantastic anatomy study tho! :) thanks very much for posting the renders
That polycount is obviously so unnecessary. The fine details could be reproduced with displacement, and be much easier to manage. Plus, you'd never be able to successfully rig this character anyway, as it is pre-posed in an unusual position (with one arm already bent at a severe angle). It looks nice, but not exactly useful.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
foxseelady, He has no bones. 3D characters have an internal structure called the 'control rig' which allows each element (bone) to be repositioned, and yeilds a deformation of the mesh when the bone translates (moves in space) or rotates. It also then ususally triggers secondary movement to bones up and down the connected chain, which in turn rotate or translate, and deform the mesh as well. In Poser, you take an unrigged mesh into the setup room to give it a control structure. ::::: Opera :::::
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I just loaded the character from the new 3DWorld-Magazine into Poser. The artist who created it with Z-Brush gave the body so much of fantastic details that I am blown away. The veigns and muscels are over the top. Any body have some time to make such morphs for our Poser-figures? ;-)