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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: This makes me sick!


oliveramberg ( ) posted Sat, 04 February 2006 at 1:00 AM · edited Fri, 07 February 2025 at 11:22 PM

Content Advisory! This message contains nudity

file_323822.jpg

I just loaded the character from the new 3DWorld-Magazine into Poser. The artist who created it with Z-Brush gave the body so much of fantastic details that I am blown away. The veigns and muscels are over the top. Any body have some time to make such morphs for our Poser-figures? ;-)


operaguy ( ) posted Sat, 04 February 2006 at 1:03 AM

is this model rigged for Poser, or does it consist of mesh+texture? ::::: Opera :::::


oliveramberg ( ) posted Sat, 04 February 2006 at 1:05 AM

No, it's only an OBJ-File on the CD that I imported into Poser and applied a standard skin-material.


operaguy ( ) posted Sat, 04 February 2006 at 1:07 AM

Would you be willing to take several wire-frame renders so we can see the mesh? body front, body back, front and profile head? Thank you, :: og ::


oliveramberg ( ) posted Sat, 04 February 2006 at 1:08 AM

yep - give me some minutes.


oliveramberg ( ) posted Sat, 04 February 2006 at 1:12 AM

file_323823.jpg

Here comes the front.


oliveramberg ( ) posted Sat, 04 February 2006 at 1:13 AM

file_323824.jpg

Here is the back


anxcon ( ) posted Sat, 04 February 2006 at 1:13 AM

i made a skin kit like 6 months ago did the same thing using disp maps, mainly made for female though i really should sell things when i make em x_x haha lazy go me


anxcon ( ) posted Sat, 04 February 2006 at 1:14 AM

whoa.......that poly count would make V3 jealous


oliveramberg ( ) posted Sat, 04 February 2006 at 1:14 AM

file_323825.jpg

Profile....


oliveramberg ( ) posted Sat, 04 February 2006 at 1:15 AM

file_323826.jpg

and front...


oliveramberg ( ) posted Sat, 04 February 2006 at 1:24 AM

file_323827.jpg

one more for the road ;-)


operaguy ( ) posted Sat, 04 February 2006 at 1:39 AM

looks like 1 billion polygons! seriously, i've never seen a mesh that dense. are you going to try rigging it?


oliveramberg ( ) posted Sat, 04 February 2006 at 1:41 AM

No. First of all I am not capable to this, second I guess this would be illegal.


operaguy ( ) posted Sat, 04 February 2006 at 1:45 AM

no, not illegal to take the mesh into the setup room and rig it for poser so you can use it. Would be illegal if you tried to market it without permission. :: og ::


oliveramberg ( ) posted Sat, 04 February 2006 at 1:50 AM

OK, I see. Thanks for the information. But I think I am not capable of this either ;-) Is there a good tutorial out there?


philebus ( ) posted Sat, 04 February 2006 at 2:05 AM

That's a huge poly count. I would imagine that a lot of detail, such as veins, could be added to poser figures as displacement maps. Zbrush can make these but, much cheaper, Silo 2 will be able to as well. Take a look at their demos.... www.nevercenter.com ...and you just might part with some money. I did.


stonemason ( ) posted Sat, 04 February 2006 at 2:23 AM

if they included the Z-tool along with the obj then you'd have the low poly version aswell.you could then generate a displace map from the high res mesh who made it? here's some more free zbrush objects http://206.145.80.239/zbc/showthread.php?t=29164

Cg Society Portfolio


Tucan-Tiki ( ) posted Sat, 04 February 2006 at 3:05 AM

Thats a laser scan of a real human.


Fatale ( ) posted Sat, 04 February 2006 at 3:39 AM

laser scans usually have no smooth flow along the muscles lines.. but yeah, it's as dense as a laser scan. also, for a polycount that is so high, it's not much use other than being a pretty statue. you can't properly rig it since it's not modelled in a relaxed "default" pose. makes a fantastic anatomy study tho! :) thanks very much for posting the renders


philebus ( ) posted Sat, 04 February 2006 at 3:58 AM

The model was made in ZBrush, the tutorial on how to add the detail is in 3D World #74. On the cover disc, there is a free copy of Realsoft 3d 4.5 - full version for personal use. Looks good.


BillyGoat ( ) posted Sat, 04 February 2006 at 9:04 AM

I was thinking of making him into a statue! The tutorial is pretty complex. You really need artistic ability the sculpt the muscles and such.


maxxxmodelz ( ) posted Sat, 04 February 2006 at 11:12 AM

That polycount is obviously so unnecessary. The fine details could be reproduced with displacement, and be much easier to manage. Plus, you'd never be able to successfully rig this character anyway, as it is pre-posed in an unusual position (with one arm already bent at a severe angle). It looks nice, but not exactly useful.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


anxcon ( ) posted Sat, 04 February 2006 at 11:50 AM

put a bow and arrow in his hands, the pose is obvious ;)


artnik ( ) posted Sat, 04 February 2006 at 2:40 PM

bookmark


Foxseelady ( ) posted Sat, 04 February 2006 at 2:42 PM

Boy oh boy I need that magazine ;) wow that's incredible. I have a question what exactly is non rigged mean? I've heard it before, does that mean he's stiff as a board, non poseable unless someone can do it?


anxcon ( ) posted Sat, 04 February 2006 at 3:02 PM

yep, rigging is adding the skeleton to make him able to walk


Miss Nancy ( ) posted Sat, 04 February 2006 at 3:10 PM

if oliver can bone it, pose it and render it in poser without frequent crashes, this may be a sign of things to come - poser 7 and V4 with 2.5 million polygons. it will definitely put those quad 3.5 GHZ intel-core Macs thru their paces.



operaguy ( ) posted Sat, 04 February 2006 at 3:43 PM

foxseelady, He has no bones. 3D characters have an internal structure called the 'control rig' which allows each element (bone) to be repositioned, and yeilds a deformation of the mesh when the bone translates (moves in space) or rotates. It also then ususally triggers secondary movement to bones up and down the connected chain, which in turn rotate or translate, and deform the mesh as well. In Poser, you take an unrigged mesh into the setup room to give it a control structure. ::::: Opera :::::


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