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3D Modeling F.A.Q (Last Updated: 2024 Dec 22 11:25 pm)
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Stonemason suggested that I post a couple of Poser figures with these just to show the intended scale of these things. Not sure if anyone is interested in this approach to modeling, but I thought I'd share anyways. :o)
Cheers! M
Message edited on: 01/29/2006 09:57
Message edited on: 01/29/2006 10:05
Mind Over Matter
"If you don't mind, then it don't matter."
Hi Stew, For hard surface models like this, where you don't expect to do any deformations (i.e. twisting, bending, stretching, morphing) I think that this approach to modeling works just fine. Otherwise the "unimesh" approach to modeling is absolutely necessary. Hard surface models that explode are another matter. You might need to model "guts" and "innards" to simulate chunks of debris. Breaks and tears in surfaces also need to be modeled in advance. You might need to model in specific areas with a denser mesh that can twist and curl. My piece of unsolicited advice is to plan out what your intentions are with the model, and choose the most suitable approach. Thanks for dropping by... I'll keep you updated here. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
Hello Moe, long time no see. I dunno if the model is finished or not, if it is then I have a suggestion. You might wanna add a bit more detail to the middle/back of the vehicle. As it is, my eyes kept wandering to the front of it where all the details are, by adding more details to the back, the design would look more balance. just my 2 cents. :)
Mind Over Matter
"If you don't mind, then it don't matter."
Lookin sweet Moe, your placement of those lil people reminds me of archviz for some reason. lol Just curious, do I detect ambient occ. in your render? I notice dark areas around mesh intersections. Look forward to the final version. PS. still got same email address? might hit you up with a couple emails just to say hello and ask about Thailand, might go there sometime this year if I got enough money. heh...
Yes, just a wee bit of ambient occlusion to make the chalk render a bit more interesting. It's got a long way to go to this one... there's still some interiors that need modeling. Yes, I'm still at the same email address... and I am still here in Thailand. Let me know, so the wife and I can meet up with you for dinner or something. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
Mind Over Matter
"If you don't mind, then it don't matter."
Mind Over Matter
"If you don't mind, then it don't matter."
Well, at least a single twin gun turret just for defense ;) I got an idea, those 4 rounded things at the side with holes in them, you can rotate them around like those VTOL thing on a Harrier. That way you'll only have to model a couple more thrusters at the bottom. Moe, can you tell me how you keep smooth inorganic surface in poly modelling? Do you model low res mesh and smooth it out or do you model the final shape straight away? I always use NURBS for modelling inorganic stuff. I'll let you know when I'm goin but could be as late as December lol
Mind Over Matter
"If you don't mind, then it don't matter."
Wow Moebius Outstandin Job ....Yeah can understand the high poly count as I've have been there myself.....You Once Agian have made me look in Aw ......Bravo :)
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Cheers! MMessage edited on: 02/05/2006 11:42
Mind Over Matter
"If you don't mind, then it don't matter."
Mind Over Matter
"If you don't mind, then it don't matter."
sweet man..really nice work feels chunky & kind of evil at the same time,I can imagine a render for this already Cheers!
Mind Over Matter
"If you don't mind, then it don't matter."
@Phlegm_Thrower, You may be slightly dissappointed at the small gun turrets but what Moe hasn't told you yet is that the 7 panels on the upper part of each side open up to reveal a cursed pirate crew manning very large cannons filled with grapeshot and cannister. Moe is sneaky like that - there's always a cool surprise up his sleeve. ;-)
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Phlegm, hey, this model is awesome. Far supperior than anything I could think up in my mind. The daydreams I've already had of seeing that in an unreleased verison of a movie like Starship Troopers (dropping off backup - or freshmeat depending on how you look at it). Or in a new battle action movie on a unknown planet like the XBox360 game Gears of War or Lost World. My thoughts runnest over in daydreams. but the ultimate would be, this turning into a tabletop three or four cup cupholder! I guess I'll get to work on my animation scene. I'll be checking this thread regularly. Thanks for the heads up on Moe's surprises. I really look forward to seeing them! This MY kinda 'eye candy'. :)
Here are a few stills from the animation I put together. The textures are all temporary seamless tiles and procedurals. You can have a good laugh at it here.
It's only a six second animation, but I think that perhaps for a landing vessel of this scale the entire landing sequence should last much longer. I've also discovered that I forgot to envelope the opacity of the hypervoxels over the life span of the particles. If I ever get around to re-doing the animation, I know I've learned something here. :o)
Thank you very much for all your feedback.
Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
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Mind Over Matter
"If you don't mind, then it don't matter."