Sun, Feb 9, 5:38 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: Silly (?) prop questions


almostfm ( ) posted Mon, 06 February 2006 at 3:32 AM · edited Sun, 09 February 2025 at 5:38 PM

I've got a couple of prop questions I hope somebody can answer. I recently imported a nice lwo of a Mustang, but of course I now need to reset the materials. The problem is that all the material zones are in French, and my French is just good enough to get my face slapped :-) Before I start tearing the file apart, can I open the pp2 in something like NoteTab Light, and change the names to English? Second, there is quite a bit of detail in the interior, but it's a little tough to see with the doors closed, and of course there aren't any morphs. Is there any to essentially make the doors "separate" so I can rotate them (I'd obviously need to shift the origin so that it's at the front of the door). Thanks!


ynsaen ( ) posted Mon, 06 February 2006 at 4:02 AM · edited Mon, 06 February 2006 at 4:02 AM

Yes. Although you'll have to also rename the material zones inthe actual object itself.

Message edited on: 02/06/2006 04:02

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Little_Dragon ( ) posted Mon, 06 February 2006 at 5:25 AM

You can use Poser's grouping tool to select the polys that make up the doors and spawn new props off that. You'd need to do the same for the chassis.



ellocolobo ( ) posted Mon, 06 February 2006 at 3:43 PM

Little Dragon> Do you know of a tut someplace on how to do that? One for "Dummies" Thanks


Little_Dragon ( ) posted Tue, 07 February 2006 at 10:18 AM

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.