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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 12:40 pm)



Subject: Shiny+Transparency in Poser 4 - possible?


Corum_Anime ( ) posted Mon, 06 February 2006 at 10:31 AM ยท edited Mon, 18 November 2024 at 6:37 PM

I'm using Poser 4 and trying the options for the Daz V3 Catsuit. Its great. However, if I hide some of the body parts, like sleeves, and choose the specular (shiny) mat option, and render, the sleeves show as covered in transparent plastic. This annoyed me for a while, but now using Vicky 3 I want to know if its possible to solve - in render not post. I'm disappointed in Curious Labs, if a material is 100% transparent, it shouldnt show, no matter what its reflectivity. I know I can render twice and do postwork, but that takes time and has a risk of me getting the postwork wrong. I'd like the missing sleeves to simply not show. Tons of other people must have encountered this. Is there a fix please? Thanks Corum.


Corum_Anime ( ) posted Mon, 06 February 2006 at 10:37 AM

Ok I can hide body parts like arms, but the transmapped parts still go plastic. I tried reloading it and hiding off the parts before applying a shiny mat. Same problem. I wish CL had one line of code that said transparency 1-99=normal, 100%=ignore highlights. Anyway just hoping someone out there is super clever and can solve this.


Corum_Anime ( ) posted Mon, 06 February 2006 at 10:44 AM

file_324180.jpg

"Vicky never forgot the accident with the shrink wrapping machine" I turned off the arm in poser so it doesnt show, but the transmapped things, I cant turn off. Just for info.


Ghostofmacbeth ( ) posted Mon, 06 February 2006 at 10:49 AM

The only thing I have found to work is to render twice, one with the shine and one without it. Then you can combine the renders together.



EnglishBob ( ) posted Mon, 06 February 2006 at 11:30 AM

The parts of the texture which are going to be transparent should be coloured pure black - and make sure that "apply texture to highlight" is checked. If you aren't using a texture, apply the transmap itself as the texture (black = transparent).


jonthecelt ( ) posted Mon, 06 February 2006 at 11:34 AM

If you look at the image closely, you can see that the bump map from the suit is applied over the invisible areas, as well. The 'simplest solution to this problem is to create a transmap of the areas you want to remain invisible. Then, apply this map to the 'colour' input on both the specular and bump settings (the bump is a little more complicated, but without firing up Poser right now and show you, I can't explain it better). This way, spec highlights and bump maps only apply to the areas you want shown. Transmaps can be a pain, but if you use one of snowsultan's excellents freebie template guides available here for most of the mainstream models, then it does make things somewhat easier. jonthecelt


FishNose ( ) posted Mon, 06 February 2006 at 2:10 PM

"Vicky never forgot the accident with the shrink wrapping machine" Yeah, she sold the pics to a pervy website and made a bundle ;o) :] Fish


Corum_Anime ( ) posted Tue, 07 February 2006 at 8:23 AM

Fish - wish it was that easy ;o) Thanks for the replies, I was hoping to just use Daz's Catsuit on Vicky3, but those options aren't going to work together. I have two other options though, they just require me to do more stuff manually: 1) Render each picture twice and composite them to copy the shiny costume onto the render with non-shiny skin. 2) Look at Daz's transmaps etc and make sure the black is 100% black and apply it to all the channels (bump etc) so that the grainy effect isn't trying to show on the hidden bits. Actually, both of these might be workable. Daz's Catsuit is very flexible, but I don't need to change it all the time like transformers. I like short sleeves and a V neck is all. So I could hack the files so they don't try to bumpmap outside of those parts, etc, then save my version for my own use. Or I could render each pic twice, seems silly but still much faster than a firefly p6 render, and composite them, which after a few times will only take a couple of minutes. For a great render, thats worth doing. Thanks again for the responses! Take Care, Corum.


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