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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Textures


Circumvent ( ) posted Thu, 09 February 2006 at 5:19 PM ยท edited Mon, 25 November 2024 at 8:59 PM

I know this question has been asked but what is the best program to make your own textures? PSP 10, PS CS 2? Is there a tut for making MAT files into poser so they will attach to the figure when clicked on? I want to know how to make my own textures. Thanks in advance. Adrian


Maxfield ( ) posted Thu, 09 February 2006 at 5:52 PM

Most pro's use Photoshop for texturing, although PaintShopPro can do most of the things Photoshop can, and is generally reckoned better value for money. If you do a search through the Python script collection here, you should find a script that automatically makes MAT files for you.


Circumvent ( ) posted Thu, 09 February 2006 at 6:08 PM

Maxfield Thanks:-) The one thing I don't understand is how do I make the texture in Photoshop. I have CS 2 and I'm sure there are things I need to know to get started. I don't have a clue LOL. I will find that script. Thanks again. Adrian


Tunesy ( ) posted Thu, 09 February 2006 at 6:41 PM

...take a look at Genetica at spiralgraphics.biz. I'm such a huge fanboy of it that I can't even give it a fair review ;)


ellocolobo ( ) posted Thu, 09 February 2006 at 10:14 PM

Adrain> I didn't see this post until after I answered the one about the horse...As I said, Im a newbie to photoshop but I have been learning a lot about patterens and such...May I ask, do use Bryce? I have found that Bryce lets you get out a lot of the basic texture BS by simply bring in anything you create and assign it to your object...Hey, Im a rookie but I get it to work..


Acadia ( ) posted Thu, 09 February 2006 at 10:27 PM

Attached Link: http://poserpros.daz3d.com/forums/viewforum.php?f=6&sid=1b80e9472ecefc397b1cbb1cdbdacf21

I'm working on learning this too.... or trying :) Helen has a forum at Poser Pros with lots of help. I'm there this evening reading various threads actually. The link is above. Also, Nouschka has a tutorial out that I bought some time ago. It's for Photoshop but can also be done using any graphic program. The link to the package is here: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=41411 Once you make your texture you can try it out in the material room, and once you are happy with it you make the poser files using a program like MAT POSE EDIT (do a google search for it). There are all kinds of templates for various things in SnowSultan's free area. As I'm just learning too, I would suggest starting on something simple like a T-Shirt or something...and working your way up to more complex things.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Lyrra ( ) posted Fri, 10 February 2006 at 4:08 PM

I'd advise photoshop if you're at all serious about graphics work. that being said ... step 1: get model. 2: Either find a template or make one. The template is a guide to the imagemap (texture) showing the parts of the model laid out. To MAKE a template yourself go to UVMapper.com and get uvmapper classic free. Open yourmodel.obj, then "save template". DO NOT CHANGE ANYTHING 3: open in any graphics programs and paint inside the shapes. again DO NOT MOVE ANYTHING. I recomend using a layered photoshop file since you'll be making quite a few revisions at first. Always save in layered form, save a copy to tif or jpg to test in poser. 4: A Test your texture in poser. Go back to step 3 and do this over and over and over until you're happy 5: Get MatPoseEdit (there was a free version, think its still around) Follow the simple included tutorial to make MAT pose files. There are other programs for this, there are also tutorials for making them manually. note: be aware of copyrights when making textures .. incorporating others work without permission is illegal this is obviously massivly simplified ... but its a rough guide to the workflow needed Good luck and have fun! Lyrra



Acadia ( ) posted Fri, 10 February 2006 at 6:34 PM

Quote - I'd advise photoshop if you're at all serious about graphics work

You can do graphics and textures just fine in PSP. I don't see a need to spend almost $1,000 on a program when I can do the same thing in a program 1/10th the price. I'm currently working through Nouschka's texturing tutorial. She uses Photoshop. I have Photoshop but find it cumbersome to use and tried to do the turorial in photoshop but gave up. I'm currently working through it using Paint Shop Pro 7.04 (3 versions old), and not finding any difference other than I'm doing it in a different program using tools that are called different things but do the same thing. Choice of graphic program is individual and most tend to decide by brand name; just like cars. Some love Nissans and others like Pontiacs. To say one is better than the other is silly. They're both cars and get you from point A to point B, only one will do it at a higher cost than the others, but in the end you'll end up at the same place :) Adobe is a well known brand name and many people base their purchase on a name. Thanks for the texturing tips :) I'm just learning so they will help me. Though I don't find the on site tutorials for Mat Pose Edit to be very helpful. I've tried using Mat Pose Edit when I tried making a texture for a hand fan, but couldn't for the life of me figure it out. I tried again with some hair textures I found for some of Koz's hair, but again wasn't able to get the MAT files to apply the textures. Yet I could apply the textures in the material room.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Lyrra ( ) posted Fri, 10 February 2006 at 7:32 PM

Acadia If you attempt to get actual paid work as a graphic artist and say you use Paintshop pro you will most likely be shown the door. It is a valid cheaper alternative for hobby artists ... but not for anyone seeking graphics work at a professional level. Making a MAT pose with mat pose edit is simple. Open the model/prop in Mat pose edit. Set each material to use the texture and other settings you need. Save (as a pz2 in your Pose folder). Thats kind of it. Props will not accept MAT poses unless they are paranted to something. Lyrra



Acadia ( ) posted Fri, 10 February 2006 at 7:57 PM ยท edited Fri, 10 February 2006 at 8:02 PM

My nephew makes a very good living in graphic design and he uses Paint Shop Pro quite a bit. He does have Photoshop, but he likes PSP for many reasons too.

Those who turn their nose up at someone looking for a job because of the graphic program they use, even though they can achieve the same results have no business being in a position of hiring. I don't think it's right for someone to be discriminated against based on a program. Their talent and results should be the primary element.

Message edited on: 02/10/2006 20:02

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Tunesy ( ) posted Fri, 10 February 2006 at 8:03 PM

...I hire graphic artists a couple times a year for advertising work. Never crossed my mind to ask what software they use.


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