Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 29 10:47 pm)
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If nothing comes in something is wrong...maybe it doesn't recognize something in the format. If you don't see it listed in the tree something is not right.Obj usually works best and fixing the textures can be easier, but a pain too. That's usually an issue w/ reading the materials file. Make sure there is a path statement in the obj with no quotes. Also no quotes in mtl when referring to the material.
No need to think outside the box....
Just make it
invisible.
I can confirm the .lwo does NOT come in. It shows it importing on the bar but when it's done nothing is there. This same .lwo imports fine into Vue5I & into Poser 6.
That said, I do other .lwo imports that work fine. PS Xfrog uses Lighwave format of 6.5.
Message edited on: 02/09/2006 18:47
They can be everywhere but if the mtl file does not find them you will have to redirect the paths manually in the texture room. So it's always best to place the obj+mtl inside the directory where the bitmaps are. After you have completed the import process, if you save the Carrara scene file with all bitmaps embedded you will not have to worry about the bitmap location anymore.
I have not had to worry about texture maps if it was in a subdirectory, as long as the obj and mtl file were in the same directory that's why I asked. Wondered if this was different in xfrog. mtl and obj are ascii files and a true text editor can be used(not a word processor).Just be careful.
No need to think outside the box....
Just make it
invisible.
Certainly nothing wrong with that. For me, I was referring to having an export that is obj and mtl...say out of D|S. The textures are already installed in their runtime sub-directories...the way they like. Now if I export out of say HEX...I do the same thing...everything in one folder.I have never had carrara fuss about not finding the textures. Trying to put all your poser or D|S stuff like that could be a bit of a mess.They certainly don't install the textures that way.
No need to think outside the box....
Just make it
invisible.
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I'm trying to import xfrog trees in carrara 5.04 in obj format there's no texturing, in lwo format, nothing at all ... in 3ds things come out totally distorted. what am I doing wrong ? thank you all