Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 2:40 am)
Some of it can be done, by setting up intermediate slaved channels with limits turned on. VX has a thread buried somewhere in the forums that explains how to do it. If you want to go non-linear, there's only one way I can think of: Python callbacks.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
There are some simple examples that come with Poser.
Look in RuntimePythonposerScriptsSampleCallbacks
The most relevant scripts are muscleMag.py and parmCallback.py
You should try searching the Poser Technical forum for "VK" as that who's thread I think svdl was refering to.
Message edited on: 02/18/2006 20:49
Message edited on: 02/18/2006 20:50
Python isn't that difficult to pick up.
To get a grip on PoserPython, it's best to look over the scripts that are available.
A lot of work usually goes into getting the GUI right (if there is one), the rest is getting used to the quirks that are in the Poser implementation.
Don't forget there is a forum dedicated to the subject.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
ok my question now is (in p5) lets say i want to set up a morph that will be controlled by the bend parameter of the object it is part of. (or perhaps another part that will call it) can this be done in a way that is, say, non-linear? perhaps not from the zero, either. lets say i want the morph to begin not at 1 degree, but maybe at 30 to continue to 45, and perhaps flow in a nonlinear way, but follow some curve or math function. any ideas? gracias