Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Kix, I can see a difference from 1 to 4, but only in the light from underneath, not the sky... anyway, that is beside the point. You are saying you want better controls over the sun and atmosphere, without using lights. I remember the old days of having to use loads of lights, all adjusted to different levels to light a scene just so. Now it is easier. I like the ability to not have shadows effect a particular object in the scene - wow! Nice presentation. I started 3d using Extreme 3D by Macromedia. Anyone remember that old app.?
Never Give Up!
I guess I've been lighting in the real world too long. To my eye, in each case the original skylight looks correct, and the warmer version looks off. At least in the "B" case lower, it is obvious there is a light involved (it does make my mind's eye wonder what this warm-colored object is that's casting this indirect light...) In the above set of four, the warm tower with the cool sky looks downright peculiar.
#1 is actually a more realistic scene than #4. A brighter Sun would make the sky brighter and wash out the Moon. Maybe Carrara could use some color filters to put over the camera lens to get the effect you want, like photographers use. Maybe Carrara has this already?
www.youtube.com/user/ShawnDriscollCG
I use HDRI's for my backgrounds all the time with the skylighting turned off. I just use distant lights instead. This works great for objects that aren't reflective, like human skin. No smurfing.
Message edited on: 02/19/2006 23:36
www.youtube.com/user/ShawnDriscollCG
I like the warmth and colorization of the object in image #4 better than #1, but as mentioned, the intensity of the sunlight does not jive with the darker blue sky. I don't like how the skylight has tinted the object blue in post #1 either though. A real sky doesn't cast blue light. hehe. If you use a brighter sky, then #4 is the more pleasing render.
Actually the atmosphere DOES tint objects blue, but getting the right lighting is going to be tricky no matter what.Usually, you are going to have something in mind...that's the point anyway. That's why photographer's use filters(That would be cool to have btw).I think #1 does look more accurate. That sky looks pretty dark w/ the moon and that tower is up there so to me the blue effect would definitely be there.Having the brighter warmer tower while nice(in seperation of figure/ground)doesn't look accurate to me either.
No need to think outside the box....
Just make it
invisible.
"Actually the atmosphere DOES tint objects blue" Not nearly as dramatically as the skylight in Carrara. Let's not forget what's making the sky blue in the first place, which is sunlight. Take that away, and the atmosphere has no real color at all. So in my opinion, the sunlight should be the primary source of color tint on objects (depending on their reflective/refractive/and IOR properties).
Well,it's all a sim anyway.I didn't feel it was 100% accurate, just more so than 4.
"Take that away, and the atmosphere has no real color at all."
LoL, yeah take it away and you don't have much. Altho it is the gas molecules that work w/ the illumination. You gotta have both.Can't have a rainbow w/o a prism.
Yeah steama, that's really what it is about. What you choose. It's all about perception, some realistic things don't really seem that way to us when we see an image of it.It would be nice to have a polarizing filter for the camera tho.
Message edited on: 02/20/2006 21:08
No need to think outside the box....
Just make it
invisible.
In direct sunlight, the slightly yellow light of the sun pretty much overpowers the bluish color (or colour, if you prefer) of the sky. Step into deep shade, and you just get the bluish cast of the sky without the direct sunlight, hence the need to use the 'shade' white balance setting on your camera, to filter the bluishness (is that a word?) out. If you don't include a sun (or strong distant light) in your scene, what you are creating is a shade lighting situation, which realistically should have a bluish cast. Maybe the thing to ask Eovia for is the equivalent of tungsten/fluorescent/daylight/shade camera filter settings?
rj
Not to get too far off topic (or maybe back to the topic) but the point of the original thread is that I would like more control over the GI lighting sources. The realism of this exact specific image isn't what I was really concerned about (although I have been quite interested in the comments on that end). The comments in this thread have been great and I have learned. Just wanted to make it clear about what I was wanting as a possible change in Carrara. Thanks for all the comments. -Kix
-Kix
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-Kix