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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: trouble with selected points in vertex modeler


siva ( ) posted Mon, 26 March 2001 at 2:11 AM · edited Thu, 14 November 2024 at 9:01 PM

Hi All, I have been having a difficulty that when i select a point in the vertex modeler and try to move it suddenly many neighboring points and polylines move with it. How to make the selection just stay as the selection without adding more to it? It is quite frustrating and i would not always like to have to use the numerical move tool. thanks


Nazgul ( ) posted Mon, 26 March 2001 at 6:53 AM

That's a bug and the chief reason why I still use the modeling tools in Ray Dream Studio. Also, you'll notice that you can't independently select polymeshes either. In my opinion the vertex modeler is the worst thing in Carrara and really has to be fixed up. I haven't figured out a way to get around this problem - although I don't think there is one? Anyone else wanna take a shot at this?


elgeneralisimo ( ) posted Mon, 26 March 2001 at 1:12 PM

Turn off snap to grid. Group the polymesh. Name the polymesh then select by name:polymesh. You'll need to deselect by name to not include previous selction or select none, then select by name:polymesh.


elgeneralisimo ( ) posted Mon, 26 March 2001 at 2:48 PM

ps: Turn off snap to grid... zoom in closer as well, this works well for making morphs, as for making models just zooming in usally does the trick for me. Sometimes you will have to reset the view and zoom in again if it won't select.


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