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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Max to Poser sphere problem


azl ( ) posted Mon, 26 March 2001 at 9:21 PM ยท edited Wed, 06 November 2024 at 4:28 PM

file_158134.jpg

I exported a sphere from Max 3.1 to Poser 4.0.3 on Windows 98. Why does it become corrupted in Poser (see pic)? Is there an option I should be setting? I've tried running the sphere through UVMapper -- it seems to have over 1000 degenerate facets. But it still looks bad when the facets are removed. Thanks in advance.


Dragontales ( ) posted Mon, 26 March 2001 at 10:05 PM

I know I saw this very same quandry on a thread not too far back. Check there. I'll also see if I can find the thread. Good luck. Dragontales


Dragontales ( ) posted Mon, 26 March 2001 at 10:08 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=258516

Ok..found it...try this link. I think the info is what you need


azl ( ) posted Mon, 26 March 2001 at 10:32 PM

Thanks for the link but it doesn't solve my problem. I should've said that I'm using OBJ format.


Steve Cox ( ) posted Tue, 27 March 2001 at 6:46 AM

If it's just a sphere you need you can create on using UVMapper ("File->New Model->Shpere"). If you can send me the original sphere, I'll have a look and let you know what I find. Steve stevecox@optonline.net


azl ( ) posted Wed, 28 March 2001 at 9:24 AM

I think this is a problem with the OBJ importer/exporter for MAX (which is a third-party plug-in). I exported a sphere and spline object from Max as 3DS. Brought it into Poser, exported from Poser as an OBJ and brought it in again. In both cases (3DS and OBJ), the spline and sphere were perfectly smooth. Thanks for everyone's time. azl


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