Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
<strong>bandolin</strong><br />
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<strong>bandolin</strong><br />
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<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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In the case of Poser, which is using mid-point shadow maps, you can also try making your object thicker (as you noticed, the artifacts are stronger on the single plane), that should make things better. Otherwise, you have to deal with shadow bias - it's an unfortunate necessity that comes from the shadow mapping algorithm itself and it present in every program using shadow maps.
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