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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: P6 Koji


Frankly3D ( ) posted Thu, 23 February 2006 at 1:26 PM ยท edited Fri, 09 August 2024 at 2:51 PM

I want to modify Koji head a little in he has a damaged eye and have the lid shut, with a scar running down as face as per rough example.

Is this done in Poser, UV mapper or what.
Do I need to remove the eye from obj or just keep lid closed.
And how do I extract the changes I made from the original?

WIP
http://www.frankly3d.com/wip/wip_koji.jpg


Miss Nancy ( ) posted Thu, 23 February 2006 at 4:28 PM

it's done as a bump/displacement map on a template of the head texture, which one can generate in uvmapper. I would just keep the lid closed. don't understand third question, as the new bump map is separate from your original texture map.



Frankly3D ( ) posted Thu, 23 February 2006 at 4:58 PM

(Part 3)

I was hoping along with the scar , a physical depression could be put in the skull.


Miss Nancy ( ) posted Thu, 23 February 2006 at 5:36 PM

there is no skull - just the surface polygons you see, which represent the face skin. the displacement map causes the rendering engine to produce a result that will resemble a physical depression.



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