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Subject: Engineering Core Lit&Textured Preview (Need C&C)


shinyary2 ( ) posted Wed, 22 February 2006 at 5:30 PM · edited Sat, 11 January 2025 at 3:52 PM

file_328707.jpg

Well, here it is, such as it is. When I was assigning materials in Bryce (gave up on UVMapping), I screwed up the floor and the walkway. They are both supposed to be glass =(

Approx. 16-hr. render on 36rpp. This is just a preview; right now I'm looking to (naturally) change the glass, fix the keypad on the right so that it has a screen and buttons instead of just extrusions (right now it's hard to tell what it is), and drastically increase the brightness of the light in the corridor on the right.

I'm a bit disappointed; it looks too empty, somehow. I'm hoping that this problem will be significantly diminished with the addition of glass on the floor, but...

Still, I would be very happy for any C&C that you guys have on this. Sorry about the tiny size; again, 16-hrs as it was. 8|

Message edited on: 02/22/2006 17:31


foleypro ( ) posted Wed, 22 February 2006 at 5:39 PM

Tooooo long of a Render... Get it down to 2min -... Send me the file and I will show you...


marcfx ( ) posted Wed, 22 February 2006 at 6:05 PM

I should try that...."Send me the file and I will show you"......send me everything you got and I'll leg it!! LOL Great scene and i hope you get what you feel is right, glass, metal all looks OK, but the cleaning is a real bummer! LOL Sorry, my medication is starting to work...HIC*....Hic^. Marc (Great modeling, make me jealous!) ;)


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RodsArt ( ) posted Wed, 22 February 2006 at 6:12 PM

That's an excellent scene, mats, or lighting slowing it down? (interested in what Brians got in mind)

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AgentSmith ( ) posted Wed, 22 February 2006 at 6:36 PM

Has this pic been resized down? If not, 16 hours to render this is far, far, far too long. (Unless this was re-sized down from something 8x this big) Looks like you have a number of lights, with soft shadows activated and rendering at 36rpp. Yes/No? My own angle on keeping rendering times lower; -You got a lot of lights going on but I see no key shadows, probably because of soft shadows being on(?) This is all cool yet, how many lights really need to have their shadows activated? *(My own #1 rule) Be very stingy with what lights need to have their shadows even activated. *(My own #2 rule) Is there any visual difference at all between rendering on "Regular" vs "Super Fine"@36rpp? (I see some small diameter, catwalk support rods coming down, but that might be about it that would benefit from rpp - and those could be plop rendered) I don't know for sure, unless being able to render it myself and spot any real differences. *Does your metal have any reflection to it? If so, this setup looks like you could get away with killing all reflection value in the majority of your metal, doing this would speed up render times. -------------- Anyway, all that stuff aside...this is an awesome scene! Very, VERY nicely created. Job freaking well done, dude. ;o) AgentSmith

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Dann-O ( ) posted Wed, 22 February 2006 at 6:46 PM

36RPP is probably the close to the same speed as regular with soft shadows. Regular slows down a lto under soft shadows. I woudl second agent smith keep only one or two bright lights casting shadows therest of the fill lights just turn off the shadows. If you are using bump turn it down below 5. This speeds things up. Make for some ranged lights so they will only light one area and it saves calculations too. Great set there. I think an additional texture on the floor to break it up a bit would improve the image.

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I cheated on my metaphysics exam by looking into the soul of the person next to me.


pakled ( ) posted Wed, 22 February 2006 at 6:55 PM

to be honest, some Sci-fi props (Stonemason has some goodies)..man, if I could 'mess up' this well, I'd be a happy man..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Flak ( ) posted Wed, 22 February 2006 at 7:59 PM

16 hours is nothing - just set it to render before you go to sleep, and presto, it'll be done when you come home from work the next day :) Really nice looking scene so far :)

Dreams are just nightmares on prozac...
Digital WasteLanD


AgentSmith ( ) posted Wed, 22 February 2006 at 8:04 PM

Yup, great point about the bump on your metal. A turned up bump on metal, from far away, tends to look like rough noise, which will calm down to a degree IF you render with rrp's, lol, but...again if you can render on Regular/Noraml settings I would try to go for that. Like Dann-O stated, if not already, place the bump at 5 or lower. It will especially help in that last AA pass. You don't have to, yet it could help in render speed. AS

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AgentSmith ( ) posted Wed, 22 February 2006 at 8:09 PM

16 hours is too long a time for a 400 x 480 render, imho lol. I haven't done that since my 200mhz PC-ing days.

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Flak ( ) posted Wed, 22 February 2006 at 8:17 PM

Once we can get ICM's new PC onto the net and we can network render on it, then 16 hours will take but 16 mins ;)

Dreams are just nightmares on prozac...
Digital WasteLanD


AgentSmith ( ) posted Wed, 22 February 2006 at 9:00 PM

Lol...shhh...just don't tell him. Convince him he needs to install "pc anywhere". Yeah...that's it. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


shinyary2 ( ) posted Wed, 22 February 2006 at 9:04 PM

Thanks, everyone! foleypro-- If you're talking about layered rendering, I can't do that. I'm using fake radiosity; this means that every object has a slight effect on every other object. So, no layered rendering. AS-- It's not resized down. However, the fake radiosity means that EVERYTHING is reflective (yes, I'm using that method for lack of real radiosity). That's why it's 16hrs instead of 15mins or so. I rendered using radiosity because one of the things I'm testing out is how the ambient lighting will look in the final image. So, Premium is necessary I'm afraid. =( I'll look into reducing the shadows on lights, etc.; sounds like a good plan. Dann-O-- Hmm... I'll check out turning down the bump. I suspect that it may not end up with the effect I'm going for, but I'll try it anyway (anything to reduce those render times!<-without sacrificing quality, of course). As for the ranged lights, you're probably right. I think the scene is too bright, anyway, so turning down the range is something that I've been intending to do since I first saw the final rendered scene. lol@flak I'm not very disappointed; it's still a major step up from anything else I've ever done. And again, it should look better with the floor made of glass. Thanks again and will keep you posted.


RodsArt ( ) posted Wed, 22 February 2006 at 9:10 PM

LOL....PC anywhere, I heard-a-that-afore

___
Ockham's razor- It's that simple


Flak ( ) posted Wed, 22 February 2006 at 9:12 PM

You really need it ICM... really you do :)

Dreams are just nightmares on prozac...
Digital WasteLanD


pakled ( ) posted Wed, 22 February 2006 at 10:00 PM

nah..he can do just as well with Laplink, after all, the transfer rate on a parallel cable's what, 119k/sec?..;) and it even runs in DOs..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Sans2012 ( ) posted Thu, 23 February 2006 at 12:27 AM

Nice work so far Robert. When you say fake radiosity are you talking about heaps of lights or the ambient settings? This does remind me allot of Rochrs last image:) Michael;)

I never intended to make art.


danamo ( ) posted Thu, 23 February 2006 at 12:46 AM

I think it already looks great and you should be proud! This was a massive project that you obviously put a lot of work into. My only advice would be to keep tinkering with this scene, getting the textures,(glass, lighting etc.) perfect, the way you want it, and then doing another render, to show off this scene the way it deserves.


Cyba_Storm ( ) posted Thu, 23 February 2006 at 12:49 AM

I really like this image. One thing I would add though, are signs and warnings. I occasionally work in the basement below a paper machine, an enviroment not too different to your pic. Everywhere are warnings about automatic valves, hot surfaces, slippery surfaces, moving equipment, and the need for special safty equipment. We also have colour coded ducting and electrical boxes to speed up ident in case of emergency or maintainance. Also, everything has an area Letter and a section Number Just a thought.


CrazyDawg ( ) posted Thu, 23 February 2006 at 2:08 AM

Send me the file and i'll marry you. Oh hang on don't do that, i don't have bryce anymore plus i'm married already.

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



shinyary2 ( ) posted Thu, 23 February 2006 at 4:48 AM · edited Thu, 23 February 2006 at 4:49 AM

Sans2012--
Actually, neither. I find using light domes to be overly complicated and limited in application, and the "True Ambience" setting under Premium... well, it leaves a LOT to be desired. I'm referring to the old trick of making everything in your scene reflective with full white as specular halo, and then using the "Blurry Reflections" option under Premium settings. It's a passable falsification of radiosity, I suppose, but no substitute for the real thing. It's the best I know how to get using Bryce as my renderer.

Cyba_Storm--
Great idea. However, this scene is already taking FOREVER and several weeks to render, even using some of the tricks mentioned in this thread that I didn't already know (thanks for those, btw). I'm already having nightmares/headaches about the final render. =( Oh, well, something to think about for the next one....

Message edited on: 02/23/2006 04:49


Rayraz ( ) posted Thu, 23 February 2006 at 5:09 AM

how about trying what rochr does? rendring in seperate layers?

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TheBryster ( ) posted Thu, 23 February 2006 at 6:57 AM
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For a second I thought it was Rochrs, and was wondering why he'd changed it. I've had probs with longs renders too recently. Some light set ups in 5.5c seem to take a lot longer than really necessary.

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Rayraz ( ) posted Thu, 23 February 2006 at 7:22 AM

hmmm in that case :P maybe consider downgrading? haha

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


bandolin ( ) posted Thu, 23 February 2006 at 7:51 AM

I'm with Bryster. It looked like Rochr's latest, had to take a second look. 16 hours is long? Hell, I've had renders go over 40 hrs. My only comment would be to populate it with people. Now watch those render times sky rocket. :D Otherwise its dang good. Probably get good scratch from DAZ for it, if your so inclined, 'cause I'd buy it.


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Sans2012 ( ) posted Thu, 23 February 2006 at 8:14 AM

God! You think light domes are complicated? "making everything in your scene reflective with full white as specular halo, and then using the "Blurry Reflections" option under Premium settings" lol. Its amazing how programs can be so user definable and adaptable for peoples unpredictability:) Just a thought; maybe you could scale up the core part to fill out the floor a little more and adding a little more emphasis to that (core) main focus of the image. Look forward to seeing some more on this Robert; update, update:) Michael.

I never intended to make art.


shinyary2 ( ) posted Thu, 23 February 2006 at 12:57 PM · edited Thu, 23 February 2006 at 1:00 PM

Bryster--
Guess I should be flattered. I was originally inspired by that image, but personally I'm not sure how it's close enough that they could be confused, lol. Ah, well, hopefully the next one will be more original. =)

bandolin--
People would be nice, but I'm sort of through using other peoples' models in my scenes and I don't have a good program for creating/posing character models (not to mention that any character model made by me would be totally out of place in a scene like this, quality-wise, lol).

Sans-2012--
lol@light domes. Blurry reflections just looks ten times better to me.

Good idea on the core scaling, but after seeing a partially rendered variant of this image with the floor all glassy, I'm FINALLY completely satisfied with it. I think that the reflection adds enough detail to the floor and makes the composition interesting enough.

Thanks!

Message edited on: 02/23/2006 13:00


Dann-O ( ) posted Thu, 23 February 2006 at 7:28 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1128881

Well maybe peopel in protective gear. I really am not a people modeler either but I used wings and made some sort of abstract people before and I thought it was cool. Maybe you can do the same. (sorry I suck at robots) Instead of trying to model realistic people try modeling some sort of stand it that looks good in the pic. I am giving a link to an example. I modeled the hands speperatly to make it easier to pose the hands. I gave them heavy clothes so nto that much detail on the anatome they are wearing hoods. Just a thought. And it is a good way to get started on organic modeleing too.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


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