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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Resetting BUM maps when test rendering?


TygerCub ( ) posted Tue, 27 March 2001 at 8:22 PM ยท edited Tue, 26 November 2024 at 3:25 AM

file_158251.jpg

I'm still struggling with my figure, but have had to "settle" on my hair so I could move on to the body textures for wrinkles and such. My problem is, once I create a .BUM file and test it, if I go back and make a change, then try to reload, it does not over-write the original .BUM file. I don't want to make 20 different .PSD and .BUM files just so I can decide which I like. After all, I'm going to have to delete them eventually. So where do I find these silly .BUM files so I can clean them out of the figure file and render anew each time? HELP! TygerCub (feeling kinda stressed)


Dmentia ( ) posted Tue, 27 March 2001 at 9:18 PM

I havent figured that out either, but what I do, is render the bump as the texture until it looks right, then I load it up as a *.bum and apply the real texture...maybe it'll help...shrug


TygerCub ( ) posted Tue, 27 March 2001 at 9:34 PM

Doh! It's late and I'm tired. Wha???? Are you saying you load the .bum "texture" on INSTEAD of the skin texture? I'm sure what you said is simpler than I'm reading... TygerCub (wandering off to bed now)


Dmentia ( ) posted Tue, 27 March 2001 at 9:40 PM

yes load the image you are creating the bum with (ie the black and white bumpy version) as a texture, and work with it that way until its right...then allow poser to convert it to a bum or convert it yourself, and load it up correctlly and apply your skin texture...it looks kind of funky, but it does allow you to see that everything lines up properlly without having to restart poser...the other option is saving it under a new name each time you change it (very time consuming)...


TygerCub ( ) posted Wed, 28 March 2001 at 5:41 AM

Ah! Okay. I'm awake and more coherent now. thanks for the advice. I did try that a little last night and it does, indeed, look funny, but I understand the point of using it that way. I'll try working with it like that a while and see if it works for me. Thanks again for your invaluable help!


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