Mon, Nov 25, 1:53 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Carrara 5 newbie - Please help!


Ravi_s ( ) posted Fri, 03 March 2006 at 1:11 PM ยท edited Mon, 25 November 2024 at 10:57 AM

Hi

Please can someone tell me if it's possible to do this is Carrara 5 and how to do it:

I'd like to put a large sticker on a shiny metal box but the sticker has a large square hole in it (near the middle) through which you can see the box surface. I think that I'm supposed to use the alpha channel but whatever I try, it doesn't work.

Secondly, if I map a bitmap directly to a surface, I get excellent renders. If I map a bitmap to a layer (created with the layer tool in the texture room), the renders are awful. The rest of the object renders beautifully but the bitmap that's on the layer is terrible!

I hope I've made myself clear - I've been trying for days but I cant get either of these to work!

Message edited on: 03/03/2006 13:24


chuckerii ( ) posted Fri, 03 March 2006 at 2:11 PM

file_330563.jpg

Like this?

Chuck


chuckerii ( ) posted Fri, 03 March 2006 at 2:33 PM

file_330564.jpg

For the example above... enter the Texture room to edit the texture of your box.

A. On one side of your box, using the "Rectangle Layer" tool, click and drag a square shape.

B. On the shader tree under "Rectangle Layer" , select "Multi-Channel" for your shader. Then under that multi-channel, select "Texture Map" for your color and then load a texture map. You should see it appear on your box.

C. Then, still on the shader tree under "Rectangle Layer" for the Opacity Mask select "Texture Map" and load your mask layer.

Hope that helps
Chuck


Ravi_s ( ) posted Fri, 03 March 2006 at 2:35 PM ยท edited Fri, 03 March 2006 at 2:36 PM

Yes, Yes, Yes!!
Wow.
How did you do that and how did you do that pavement?

Sorry for all the questions!
Oops, Just saw all the other text underneath. I'll read it all now. Many thanks!

Message edited on: 03/03/2006 14:36


Ravi_s ( ) posted Fri, 03 March 2006 at 2:49 PM

I can see that you have two files - a psd and a jpg. One's the red image and the other is just a mask for it. What exactly is on the PSD file - is it just 2 layers - the red & black or is there something else on it? Many thanks Ravi


chuckerii ( ) posted Fri, 03 March 2006 at 2:58 PM

Hey Ravi,

Yes, the PSD is just the red and black. I originally had an alpha mask in the PSD, but that will physically cut a "hole" in the object - so I could have just used a jpg.

BTW, I used one of the HDRI example scenes from the Scene Wizard for the setup - all those files are good starting points for basic scenes and learning lighting setups, etc... or for quick throw-together shots like this one! ;-)

Chuck


Ravi_s ( ) posted Fri, 03 March 2006 at 3:08 PM

Thanks Chuck Is the Photoshop file 2 layers ie Red on one and Black on the other or is it just a flattened file? Ravi


chuckerii ( ) posted Fri, 03 March 2006 at 3:12 PM

It's actually 2 layers, but it doesn't really matter, it could have easily been just one layer or a flat jpg. Your opacity mask will do all the talking when it comes to cutting your square hole in your sticker, and the shape of the sticker as well.

Chuck


Ravi_s ( ) posted Fri, 03 March 2006 at 3:23 PM

Thanks Chuck I'm going to give it a shot tomorrow - it's getting a little late over here now in the UK! Many thanks for all the help Ravi


Ravi_s ( ) posted Fri, 03 March 2006 at 3:23 PM

Thanks Chuck I'm going to give it a shot tomorrow - it's getting a little late over here now in the UK! Many thanks for all the help Ravi


Ravi_s ( ) posted Sat, 04 March 2006 at 2:36 AM

It works fantastically! Thank you very, very much for all your help! Ravi


chuckerii ( ) posted Sat, 04 March 2006 at 7:52 AM

Glad I could help, Ravi. Good luck!

Chuck


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.