Tue, Dec 24, 11:54 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Help with transparency mapping


schtumpy ( ) posted Sun, 05 March 2006 at 5:51 PM · edited Tue, 24 December 2024 at 10:50 AM

Ok, I'm trying to take the AM bodysuit and turn it into a wrestling singlet like this: 149IJBrute%20Demon%20Lycra%20Wrestling%2 well, I'm looking at the template and I'm a little confused. I can create the front with some success. But, in creating the back the template does not adequately, at least for a relative novice as myself, describe what location creates a back similar to this: c4a.jpg Any help you could give would be great. schtumpy


Tunesy ( ) posted Sun, 05 March 2006 at 10:26 PM · edited Sun, 05 March 2006 at 10:32 PM

I had the same problem recently while working on a piece of clothing for Alexa2. I ended up creating a 'guide layer' in PSP by adding markings to indicate where I thought the edge should be, then applied to the clothing figure and rendered, adjusted, reapplied, rerendered etc, until I got the markings where I wanted them. Then I used that layer as a guide to make my maps for the 'new' clothing item. Took me a few hours, but I'm a hack hobbyist. It's become a handy little template of it's own for just that kind of thing. I'd like to hear how the gurus handle that situation though. Edit: Forgot to mention that it can be handy to have your clothing mesh available to look at in hidden wireframe. Saves some time helping you eye ball where the markings need to go.

Message edited on: 03/05/2006 22:32


schtumpy ( ) posted Sun, 05 March 2006 at 10:49 PM

I've been trying that, but I can't seem to get the back of the piece to look like I think it should.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.