Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I had the same problem recently while working on a piece of clothing for Alexa2. I ended up creating a 'guide layer' in PSP by adding markings to indicate where I thought the edge should be, then applied to the clothing figure and rendered, adjusted, reapplied, rerendered etc, until I got the markings where I wanted them. Then I used that layer as a guide to make my maps for the 'new' clothing item. Took me a few hours, but I'm a hack hobbyist. It's become a handy little template of it's own for just that kind of thing. I'd like to hear how the gurus handle that situation though. Edit: Forgot to mention that it can be handy to have your clothing mesh available to look at in hidden wireframe. Saves some time helping you eye ball where the markings need to go.
Message edited on: 03/05/2006 22:32
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Ok, I'm trying to take the AM bodysuit and turn it into a wrestling singlet like this: well, I'm looking at the template and I'm a little confused. I can create the front with some success. But, in creating the back the template does not adequately, at least for a relative novice as myself, describe what location creates a back similar to this: Any help you could give would be great. schtumpy