Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 04 1:28 am)
OK! You have voted 100% in favor of default Miki. I will go back to the setup room (corner of shame)...;p Where I think I went wrong: I preloaded a twist in her LEFT forearm bone and counterloaded it in hand bone. Was hoping to counter her severe mesh twist there(I reduced it already in this ZBrush morph). But,,, I did shift the bendzone on the Xaxis and a tweak to Y to hopefully get a better fold (needs to drop lower on the body side). I personally think her "shoulder" is too short. Forearms, too long. Hence the Xtran... Anyway. Just a test. I'll eventually start a skeleton from scratch since this is a welded mesh now. Got nothing to lose. Want to test theory, anyway. It's nice to get feedback like that. Thanks.
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![file_331746.jpg](https://live.cdn.renderosity.com/forum/threads/2607260/file_331746.jpg)
Q Which arm looks better? Just 4 minor alterations(joint editor) in this, so far. Lights are eyeballed equal And where are her bendzone rings(like w V3)? I've been doing typing experiments. I'd rather play with scaling, offsetting zones visually (and get 1 undo).