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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
I'd love to see some large ships from LCV1 to magellan and larger. I do thing the seperate interior and exterrior would be better. and possibley even done in sections to reduce the amount of geometry needed. I do appreciate the modular systems but sometimes a already designed and layed out ship would be better than designing your own.
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Yep, like randym77 says, size is the main issue. Poser in particular just doesn't handle huge very well;)If you're not hung up on windows, you can find lots of interior pieces and move them into place to link up so that you could have an animated figure walking straight through the ship without any cuts, if that's your goal. Design may be an issue, but there are Trekish starship bridge (complete with turbolift), engine room, and transporter room sets in my free stuff that are all designed and textured to go together. And an observation lounge that could fit in fairly well, too, that does have windows. And there are a couple of corridor sets that you might be able use to link things up. Aside from the observation lounge, these could be inside pretty much any starship exterior and no one would know. It's not like they're that precise about these things even in the movies...;)
I should add that using this sort of modular approach, you could add and delete things during the animation (so long as they're out of sight when you do it), so as to keep Poser from kicking and screaming at all the geometry. A single complete interior/exterior ship would kick ass, though;) Maybe by the time Poser 12 comes out...
X200's right - while one big ship would look cool. Poser couldn't handle that much info. Look at the loading time and filesize of a simple V3 scene with 1 V3, some decent hair and a couple of buildings and vehicles. Somtimes you're looking at over 100mb. Though you could cheat a bit, use something like JHoagland's Cygnus ship render that out and use it as a background and animate or render over that.
Pinky - you left the lens cap of your mind on again.
Been thinking off and on about "near future" space colony stuff -- Chesley Bonestell lunar colonies, 2001 space stations, even O'Neil habitats. Collected some pictures but that's a lot of planning and modeling. Biggest problem is the outsides are large but relatively boring (with little direct connection to the insides), but the insides are so cramped that without flyaway walls you can't set up any decent shots in them. So you'd have to plan out set pieces for maximum utility.
Think about your Poser scene as you would a movie set. Do you really need to have corridors and hallways and additional rooms if they won't be seen by the camera? That's just wasting resources, especially if you try to add two V3 characters (and their textures) to the scene. Instead, only add the minimal amount of sets to the scene. For example, did they build an entire starship for "Star Trek"? Sorry, but no. On the Paramount stage, the bridge set was right next to the engineering set. But, since the camera never saw through the open doors, the viewer assumed that the bridge and engineering were 23 decks apart. And did you know that the Millenium Falcon was a series of sets and that the exterior landing ramp didn't connect to the interior? When Han Solo ran up the ramp from the outside, he ran into a storage room. But, because of good editing, it looks like he runs up the ramp (one shot) and then runs through the interior of the Falcon (the second shot). And did you know that they never actually built an entire, full-sized version of the Millennium Falcon until they filmed the Hoth scene in "Empire Strikes Back"? Up until then, they only build half the Falcon as a live-action set and mirrored the rest in a matte painting. It was much cheaper to paint it in later rather than building it on the set. --John
VanishingPoint... Advanced 3D Modeling Solutions
did you know that firefly was built in 2 sets. Upstairs and downstairs. other than that division the interrior of the ship was one (or rather two) continuous set. I think what most people here are really striving for is continuity. It is great to have a modular set and ship exterriors but it is difficult to get an interrior that looks like it belongs in the exterrior, and that it would fit inside the shell. Poser users (unlike movie designers) don't (or dont want to, or dont know how to) design the entire ships interrior. Movie makers dont typicaly layout the entire ship physicaly but they do have it designed so they know where the person is going.
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Well,Thanks for your comments.Normaly I arrange my scene in Poser, then do the rendering in C4D maybe in C5 soon.I like the idea of a walk through-camera coming from outta space, going through the ship,- exploring it.The fascinating point of CG is,that you don't have real-world limits.Building a complete Enterprise NCC-1701 in real world in a 1:1 messure might be indeed a crazy plan,but I thing it can be done "quite easy" in CG.
@ Davo: I know your site and I realy like it.Of course I 've seen this space station and I have allready stretched out my fingers for it.There's just one Question about the payment.It seems as if I could pay by credit card but " add to card" only leads me to Paypal -payment.I would rather like to pay by C-Card.:)
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I love those in/exterior Spaceships like the ISS Magellan or those Davorama ships.So I like to see more of that.Big huge Sci-Fi-Space crafts you can walk through.It would nice,if the Poser users would support my request,so merchants can see if it's worth offering such a product.---Thank you.