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Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
Finally I used another option for parenting [follow path, or so], instead of just typical one advised in the manual. It works but now the camera has its z axis just up instead of being a bit twisted left. Hope there`s another way of fixing it apart from just rotating everything else :< If you know some way, please share:)
OK, thanks. Finally I just used the example scene from the Manuals CD. It works now but anyway, I have to locate the camera with one axis up. It
s awfully limiting since I want it to be a bit more dynamic. Is there any way of doing this kind of DOF w/o making the cam heading one of its axes upwards? And when, *&^%$^&$%, will be DOF included in the internal renderer?! If YafRay can, why cant internal?! C4D has some better or worse DOF in 2000, why can
t Blender have it in 2006?!
BDW, it exist a DOF script plug-in, search on elysiun. We can use it before it will be included in the internal renderer...
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Blender official manual, obtaining depth of field using a camera parented to a ring. Parenting the camera to a circle stops the camera tracking the empty object (camera target). The camera screws into some random direction and I no longer can switch tracking on.