Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 21 9:55 pm)
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Actually basalt columns are mainly hexagonal (six-sided)in shape. I've modeled quite a few basalt formations. I usually start with a subdivided grid and add verts and edges to make six sided columns. Then I extrude these at random several times. Then I bevel a few edges and apply a noise modifier to add randomness so they don't look like they are manufactured. Another way would be to use a displacement map or make a terrain using a grayscale prepared in PS, or another image editor. I would be very interested to see if you can come up with a naturalistic result using the surface replicator.
I just copy/paste a line of them and then group them. Then copy/paste the group until I have a grid. Then ungroup everything and start pounding on the objects. Also stretch a cluster of them upwards to make them longer than the others. Sounds like a fun project.
www.youtube.com/user/ShawnDriscollCG
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Here's the picture i would like to make :
http://www.trekearth.com/gallery/Eu...photo189975.htm (it's the giant's causeway)
using a surface replicator to replicate extruded pentagons, is there a way to get texture and "erosion" variations using C5 ?
thank's
yves
Message edited on: 03/16/2006 03:58