Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Responding to my own post.... I believe my current issue has to do with my GI boost being at -1.0. Maybe a change in this will result in less flickering, yet unfortunately yields much slower results. I think I'll shorten the animation length this next session to just the part dealing with the flickering and not the last 4 seconds. Breeze looks like it make have to be higher than 30% to simulate your average day IMO. Any other ideas other than increasing GI? I have a feeling GI may not be the greatest solution for animation unless you have a big budget and a loooong time.
-Ryan Spaulding
VueRealism.Com
Hi Ryan I don't know if you've tried this tip, but according to Philippe Bouyer (Phoul / www.belino.net) , to avoid flickering in animations, what he does is:- Render Options ============== - Uncheck Texture Anti-Aliasing - Boost Object Antialiasing (Subrays Min = 6, Max = 24) Fingers crossed that this helps! All the best
Too much time has gone by for me to edit a post??? Anways.... EDIT: Come to think of it, having "Ignore Indirect Lighting on Plants" could have a MAJOR impact on this as well. I'm currently running a 6 second animation at 15fps with simply a GI boost. This will come next if not remedied.
-Ryan Spaulding
VueRealism.Com
Actually, I tried his suggestion and it didn't help. I think it's more of a guideline for objects than it is vegetation. Texture AA might be off simply for speed reasons...but maybe not. It may make a difference. As for the OAA, I dont think it's that really...because it's the surface of the leaves that's the issue. If I were getting flickering of edges and the trunk I think it might be that. I think the problem is there are diff types of flickering with diff causes. Mine might be GI. On non GI, it may be OAA. Maybe it's the TAA. Tus, this is the purpose of this RC...elimination of flickering with GI animations. :)
-Ryan Spaulding
VueRealism.Com
Attached Link: http://users.tns.net/~mwalter1/tutorials.htm
Well, I'm not sure if this will help you or not since I don't do animations, but I wrote a tutorial on setting the render setting to get the best render without killing the render time. PeggyLVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
TEST 2 - INCREASE GI'S EFFECT
In this test, I increased GI from -1.0 to +1.0 to decrease the amount of flickering on the leaves. As you can see, this helped the overall problem, but it's still not as spot on as I'd like to see. Also, this helped, but at what cost? Render time doubled from around 5 minutes a frame to 11 minutes a frame.
As a side note, I also increased breeze to 40% which I like a bit better overall.
GI Lighting (+0.40, 55%, 50%)
Quality boost = +1.0
Ambience: .30 Sky Dome Gain: .85
User settings
OAA (9,9) = 69%
TAA (4,16) = 85%
Adv Efx Qual: 46%
Wind Disabled
Breeze enabled (40% intensity)
Ignore Indirect Lighting on Plants Unchecked
TGA Sequence
15fps = 150 frames = 13hrs 40mins (11 minutes per frame)
2 Computers Rendering
Message edited on: 03/22/2006 08:34
-Ryan Spaulding
VueRealism.Com
That looks great! I can't see any flickering. I'd like to see what it does at Quality Boost set to None (which is still pretty good), and Ignore Indirect Lighting on Plant selected. That should reduce the render time without sacrificing too much quality. Peggy
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
I know it doesn't comply with that challenge thing, but if you are in a hurry (often the case with a client), you should consider post-work on an editing software. I don't do animation in Vue yet, but watching yours reminds me of similar problems I had with animating still pictures in editing (doing that famous "Ken Burn" effect). Same flicker ! In the soft I use for editing (Final Cut) there's a filter called animation blur. By adjusting settings, I was able to get rid of that flicker with (very) minor loss of quality. I'm sure it's a current function on others softs. Another advantage : no increase in render time. If you are interested and if I have a little time this evening, I will try with both your tests and post the results. Again, I know it's not a "purist" way to do it, but from my experience with clients : anything that does the job
Attached Link: http://www.cornucopia3d.com/forum/viewtopic.php?t=1791
Dear RyanSpaulding, I just send a new new new ;-) answer/reply at cornucopia3d. Here the copy and paste.I left Paris for London where I am working for a british Studio. Since 2 weeks. Big production, blablabla... Some works with animated vue things! The biggest scenes I ever work on. Biggest renders, frames size, too. Speechless...
So, again, I can confirm (what I said in my previous im, threads, topics, etc) that in almost all cases animations not need TAA, but a good OAA's Threshold.
Min and Max are the tools. Threshold is Einstein. Give to Einstein poor tools he will try to make nice work. With good tools, good Min and Max, the genius will give very very nice work. You see? The most important thing is to put an Einstein in your parameters: a great threshold!
So, please try for OAA
And if you scene is GI scene, enter +1 to +3 in atm parameters.
If you will get bad result it is because you will make something wrong in your parameters or something wrong in your scene (and we could not know what it could be without open the scene. Mor blablabla could not help anymore). In advance I am sorry if you don't believe me.
Best regards.
Philippe Bouyer
www.belino.net
Message edited on: 03/23/2006 05:55
That totally could be. I'm just sort of the type of person who needs to see it first. I just did a 10 second animation with OAA and TAA turned on. Next, I'll do it off. The thing I'm worried about is what turning off TAA will do to things such as brick work or gravel texture, both which can cause "flickering" and jumpiness. It's not that I dont believe you. I know how far ahead of me you are in this stuff.
-Ryan Spaulding
VueRealism.Com
JMC95: Yeah, I tried that. The problem with that is it appears to only really be good for closer shots. I tried to apply a blur via PhotoShop, but I literally had over 5,000 trees in the distance flickering on me and once I got it blurred to a good level for them, the foreground got blurred. But you're right, that IS sometimes an option.
-Ryan Spaulding
VueRealism.Com
TEST 3 - IGNORE INDIRECT LIGHTING ON PLANTS WITH LOWERED GI
Part 3 of my test. As we saw in the last 2 videos, increasing the GI boost from -1.0 to 1.0 helped a lot, but at the expense of double the rendering time (ack). I'm not a fan of doubling render times unless needed...
For both of those videos, IILOP was left unchecked.
For this test, I've lowered the GI back to -1.0, but have IILOP checked ON now. We'll see what this does to the look of the animation....
What I was surprised to find was I actually had about equal rendering time as with IILOP turned off as I did on. However, the flicker was very evident.
http://www.vuerealism.com/renderchallenge01/tree03.wmv (2.7 MB)
GI Lighting (+0.40, 55%, 50%)
Quality boost = -1.0
Ambience: .30 Sky Dome Gain: .85
User settings
OAA (9,9) = 69%
TAA (4,16) = 85%
Adv Efx Qual: 46%
Wind Disabled
Breeze enabled (40% intensity)
Ignore Indirect Lighting on Plants CHECKED
TGA Sequence
15fps = 150 frames = 6hrs 34mins (5.2 minutes per frame)
2 Computers Rendering
-Ryan Spaulding
VueRealism.Com
The flicker is better, but you probably need GI at 1.0 or better. (Thanks Phoul...haha). http://www.vuerealism.com/renderchallenge01/tree04.wmv (2.7 MB) Boost = 0 OAA (6,24) TAA off Breeze disabled 15fps = 90 frames = 2 hrs 49mins = (3.5 minutes per frame)
-Ryan Spaulding
VueRealism.Com
Hello all.
I wrote ...threshold 75, but I recommand almost always 95 for slow camera movement or action in front of camera! If fast things, and lot of motion blur you can enter e.g. 55. Oups... Here a small correction in my small english (to be more clear): "...threshold 75, but I recommand almost always 95 for slow camera movement! Otherwise, if fast things, and lot of motion blur you can enter e.g. 55." Hope that 's help somebody else. Voili voilu.
Philippe Bouyer
www.belino.net
Message edited on: 03/24/2006 16:43
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey guys,
Starting a resource page soon where we can get a lot of good Vue info. I recently did an animation for a client where I simply could not control the flickering of trees and it became a major distraction (to me...not so much them).
There were so many threads, suggestions, and confusion to the matter that I'm starting a render challenge about it. I hope to run a render of it every night (but that may not work since there's job related ish that needs to be done) but I want to have some issues hammered out within a week or so.
Then the findings will be available at VueRealism.Com and in PDF format, like all future renderchallenges.
Now, I'm using the Bulky Conifer so I dont think posting the Vue file itself will work (unless you own it), but am accepting all thoughts on the possible remedies. I'm also doing a slight wind/breeze test on it as well.
http://www.vuerealism.com/renderchallenge01/tree01.wmv (1 MB)
GI Lighting (+0.40, 55%, 50%)
Quality boost = -1.0
Ambience: .30 Sky Dome Gain: .85
User settings
OAA (9,9) = 69%
TAA (4,16) = 85%
Adv Efx Qual: 46%
Wind Disabled
Breeze enabled (30% intensity)
Ignore Indirect Lighting on Plants Unchecked
TGA Sequence: 10 seconds, 25fps, 640x480
225 frames = 9hrs 37mins
2 Computers Rendering
Message edited on: 03/21/2006 09:48
-Ryan Spaulding
VueRealism.Com