Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 23 6:26 am)
Hey Reddog9,
I was messin around with your hatch and made a little progress. I have run into similar errors before, and I dont think it is a problem with the exporter, but I cannot prove this because I still don't fully understand what is going on.
First I applied the subsurf modifier, which will delete your bump mapping texture so that will have to be redone. Then in the .obj exporter i turned off the 'apply modifiers' button. It will then export fine, except the objects center seems to change.
So it does export, but I dont know what the original problem is I hope to hear more on this problem from someone who knows more about it.
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Traceback (most recent call last):
File "", line 615, in write_ui
File "", line 274, in write
File "", line 95, in getMeshFromObject
ValueError: invalid bit(s) set in mask
I've tried removing vertices, thinking there was a problem with one. That wasn't it.
It doesn't like the object it's self. I'll attach it so someone else can try.
(Right click on the broken image above and save as
hatch.blend)
(WindowsXP, Blender 2.41, Python 2.4)
Any help on this would be appreciated.
Thanks,
Scott
Message edited on: 03/26/2006 08:29
Reddog9
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