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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Some advice please. Clothes modeling question.


ranman38 ( ) posted Thu, 30 March 2006 at 7:14 PM ยท edited Mon, 03 February 2025 at 2:25 PM

Pockets. Model or not model? Wondering what the concensus is on modeling pockets, say on a german wwII tunic. What do you clothes makers do? Bump map or mesh? Thanks.

Message edited on: 03/30/2006 19:14



Mordikar ( ) posted Thu, 30 March 2006 at 7:22 PM

I would bump map and texture .. it'll look descent enough and will not add poly's. Unless i needed to put something in the pocket then i'd model it..


Wraith ( ) posted Thu, 30 March 2006 at 8:22 PM

You can always shift the polys out for pockets so there is very few extra polys, just overlap the top so there is no poke through.


Tashar59 ( ) posted Fri, 31 March 2006 at 12:17 AM

Modeling it would be better for open/close and put things in morphs. Bump,displacementand textures for low poly count. But really how much of a poly count can a extra piece of cloth really cost.


steveshanks ( ) posted Fri, 31 March 2006 at 2:51 AM

For a German WWII tunic i'd model them thinking they do stick out a bit, tighter stuff is ok textured, like jeans and the like......Steve


ranman38 ( ) posted Fri, 31 March 2006 at 9:14 AM

thanks, I have modeled them. It is amazing that the first version of my tunic to many days and many hours. Now after that much practice, I made my new one in less than 3 hours. And I have so much practice with scaler and quick conform, that it is cake as well. Perhaps I can tunr out some decent stuff someday.



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