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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Splitting your figures in Half. Blending 2 textures with nodes.


byAnton ( ) posted Sat, 01 April 2006 at 1:45 AM · edited Mon, 23 December 2024 at 5:32 PM

file_288008.jpg

Hi there. Just wanted to share this P6 node trcik with the blender node. We had been discussing this in 2 of the Apollo forums and I thought people would like to see. Regards, Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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byAnton ( ) posted Sat, 01 April 2006 at 1:46 AM

Content Advisory! This message contains nudity

file_288009.jpg

And Blending 2 together evenly to make a brand new one. Nodes can duplicate many photoshop layer effects.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Casette ( ) posted Sat, 01 April 2006 at 1:50 AM

WOW !!!!!! it's fantastic !!!!! :D


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infinity10 ( ) posted Sat, 01 April 2006 at 1:53 AM

Great isn't it ? I want to try it out this weekend. Now off to buy steaks for a tropical BBQ ! infinity10 a.k.a. ibr_remote

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byAnton ( ) posted Sat, 01 April 2006 at 2:38 AM

file_288010.jpg

Nodes are fun. Here is a ethnic split.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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richardson ( ) posted Sat, 01 April 2006 at 5:49 AM

@post1 Anton, you use Zbrush, no? You know what I mean? The wormhole effect. Keepng the polys down has its benefits >like carrying 2 hi res textures.


Adavyss ( ) posted Sat, 01 April 2006 at 6:14 AM

Bookmark


PabloS ( ) posted Sat, 01 April 2006 at 8:25 AM

bookmark


Arien ( ) posted Sat, 01 April 2006 at 8:30 AM

This is also a great way of adding second skin textures to your figure, without having to bother with extra programs or editing in photoshop. It's particularly useful if the second skin you want to use does not follow the standard material zones of the figures. And if you're using a utility like ShaderSpider, you can even save the wedge to use in the future, so you only have to perform the node settings once and save the wedge; later on, you can just apply it with a single click to any base texture you're using.

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gmadone ( ) posted Sat, 01 April 2006 at 12:29 PM

file_288011.jpg

You can create linear alphas like this. The blending input will clamp the overrun. I combine my textures separate from the bumps, using 2 blenders with the same alpha input. You can also adjust the specular and the highlights with other blenders with the appropriate alpha attached. This is what most second skin lacks. I think the mat room is even more powerful than we know.


byAnton ( ) posted Sat, 01 April 2006 at 1:50 PM

Attached Link: http://www.rawart3d.com

Math functions rock. Ot is just a shame there isn't more documentation on them. Great point. You can plug procedurals into the Blending socket too of course. PS: The top Apollo Textures are from Rawart3d

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


artnik ( ) posted Sat, 01 April 2006 at 1:51 PM

bookmark


barrowlass ( ) posted Sat, 01 April 2006 at 4:19 PM

bm

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barrowlass ( ) posted Sat, 01 April 2006 at 4:21 PM

Anton - I'm still getting used to P6 nodes - can you post the full node setup for the texture blends? Cheers!

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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byAnton ( ) posted Sat, 01 April 2006 at 4:43 PM

They there, That is the full set up. You just needs three nodes or just the four nodes if using an alpha. You plug them into diffuse color. Or for using it with more Complex MATs other people have done... plug that Blender node into wherever the texture map node was previously.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Sat, 01 April 2006 at 4:43 PM · edited Sat, 01 April 2006 at 4:45 PM

Maps get plugged into diffused color or the first socket on the material bar. adding my own bookmark: AKmaterialroombookmark

Message edited on: 04/01/2006 16:45

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


barrowlass ( ) posted Sat, 01 April 2006 at 4:47 PM

thanks Anton, I'll have a play around in the next couple of days and see what happens - I've started to enjoy using the nodes as they open up a whole new aspect of Poser

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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infinity10 ( ) posted Sat, 01 April 2006 at 9:32 PM

gmadome - thank you ! hah, I should have checked here for your tip sooner. Had spent last 30 minutes trying to work that out.

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infinity10 ( ) posted Sun, 02 April 2006 at 8:34 AM · edited Sun, 02 April 2006 at 8:35 AM

Content Advisory! This message contains nudity

Attached Link: http://www.forbidden-lovers.net/notsokosher/AMApril06mat3.jpg

Here is my current work-in-progress for the laterally divided materials.

I have used gmadome's technique with two of my own textures.

Message edited on: 04/02/2006 08:35

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infinity10 ( ) posted Sun, 02 April 2006 at 8:36 AM

Attached Link: http://www.forbidden-lovers.net/notsokosher/LDSM1.jpg

And this is the actual way it has been set up: (screen capture of my Material Settings)

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byAnton ( ) posted Sun, 02 April 2006 at 3:40 PM

That is cool. I love the colors.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


greywolfe1960 ( ) posted Sun, 23 March 2008 at 3:15 PM

Thanks Anton, this is excellent information! I can already see the possibilities!

There are 10 kinds of people in the world. Those that understand binary and those that don't.


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jjroland ( ) posted Sun, 23 March 2008 at 5:52 PM

Awsome information in this thread!  Thank you.

As someone who really doesn't fully understand node functions in poser, it's rare that I come across some tip that is presented in a way that I can easily grasp.  I appreciated it!


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byAnton ( ) posted Sun, 23 March 2008 at 6:11 PM

Hey thanks. Glad you liked it.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


RandC ( ) posted Sun, 23 March 2008 at 6:29 PM

Mark


byAnton ( ) posted Sun, 23 March 2008 at 7:50 PM

Hi again.

Here is another really fun way to get new textures from existing ones. You use a bump map, as an alpha map, to define how two different texture maps are blended.

In these examples we are using Apollo's default African map, Captain Quint for Apollo (here at Rendo). and the bump maps for each.

In this image we are using Captian Quint's bump as the alpha map defining the blend.

In the next example, we are reversiing the imputs and using Apollo's bump map to define the blending of the two maps.

Please experiment and post any pics. This technique should be hugely successful for female figure textures especially. You can get brand new looks with what you already have

Cheers,
Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


diolma ( ) posted Mon, 24 March 2008 at 4:37 PM

Just to add to the confusion....

Don't forget that you can use the math->component node to extract just the red, blue or green part of an image.
Set the component to 0=Red, 1=Green, 2=Blue and plug the pic into the Color input.

This also has the advantage that you can combine 3 masks into a single image by giving each maska pure shade of RGB and extract just the part you want.You can even overlap them as long as you make sure that the overlapping bits are correctly coloured (EG where Red overlaps Green, shades of Yellow). This can easily be done automatically in any competent 2D app.
You'll still be able to isolate the individual maps...
Cheers,
Diolma



kobaltkween ( ) posted Mon, 24 March 2008 at 5:35 PM

just to say, Ajax has a neat thread here about how to do this spatially with the P-node.  he uses it to create a slime layer in his example.  i used it to create my most popular piece, Reaching For Life.  the awesome thing about controlling the blend with the P-node is you can use the same transition area across objects.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=1751108&ebot_calc_page#message_1751108



nruddock ( ) posted Mon, 24 March 2008 at 8:59 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2227023

> Quote - This also has the advantage that you can combine 3 masks into a single image by giving each maska pure shade of RGB and extract just the part you want.

You can get more than 3 masks out of a coloured image if you want to.


diolma ( ) posted Tue, 25 March 2008 at 4:35 PM

"You can get more than 3 masks out of a coloured image if you want to."

You probably can, but I don't know how to, not and keep all 256 levels of greyscale for each mask...

Anyway, I find it confusing enough separating and re-combing the masks with just 3 of them, let alone more. I'll let the experts like yourself do all the difficult stuff:-)

Cheers,
Diolma



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