Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Try editing the material of the walls. Even if they are not transparent, they still have that color blue set by default for 'Fade out color' and 'light color'. Set both colors to Black and your problem should go away.
Agiel, Thanks so much for your VERY prompt response! Unfortunately it doesn't solve the problem- I tried changing "fade out" and "light" colours to black as you suggest (and also white) and loading a flat white material rather than the imported white material, but I still get the same effect. Regards, Jackson
Hmm... it even happens, when the model is unwelded ? Strange...
I sometimes had this kind of problem, when the cam was inside an object. Even worse, when passing a door.
So, for architecture, I don't "dig" rooms into massive house blocks, but construct them (as does the mason) from floor slabs, individual walls and so on, for each storey,
and keep them apart, don't bake nor bool'em.
This allows also, to duplicate and offset, to have different mats for the different faces.
But if this effect happens,
even when all elements are unwelded, so the cam isn't inside something, the reason must be elsewhere :(
Agiel & GP,
I know what is causing it now and how to fix it (although I don't understand why).
I closed the file without saving and reopened it. I didn't alter any materials, I just deleted the ground plane and the sky displayed correctly. I then inserted a new ground plane and the sky still displays correctly. So the original ground plane was causing the problem, although why it should is beyond me.
Many thanks for your help, if you hadn't sent me hunting for "fade out" colours I wouldn't have tracked down the ground plane as the culprit (even though the new ground plane has the original blue "fade out" colour anyway!)
Jackson
Message edited on: 04/04/2006 06:53
Message edited on: 04/04/2006 06:54
Now that is a most peculiar glitch. I am glad you found the problem. Here is another work around, point your camera up towards the sky (with no ground plane or objects) do a quick render, save it, then apply it to the window as a jpg/bmp file and essentially treat it as if it were a background image of a sky like Thomas Krahn does. He has a tut if you want to see it.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.